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#ifndef PX_SIMPLE_TRIANGLE_MESH_H
#define PX_SIMPLE_TRIANGLE_MESH_H
/** \addtogroup geomutils
@{
*/

#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "common/PxCoreUtilityTypes.h"
#include "common/PxPhysXCommonConfig.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

/**
\brief Enum with flag values to be used in PxSimpleTriangleMesh::flags.
*/
struct PxMeshFlag
{
	enum Enum
	{
		/**
		\brief Specifies if the SDK should flip normals.

		The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as:
		edge1 = b-a
		edge2 = c-a
		face_normal = edge1 x edge2.

		Note: This is the same as a counterclockwise winding in a right handed coordinate system or
		alternatively a clockwise winding order in a left handed coordinate system.

		If this does not match the winding order for your triangles, raise the below flag.
		*/
		eFLIPNORMALS		=	(1<<0),
		e16_BIT_INDICES		=	(1<<1)	//!< Denotes the use of 16-bit vertex indices
	};
};

/**
\brief collection of set bits defined in PxMeshFlag.

@see PxMeshFlag
*/
typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags;
PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16)


/**
\brief A structure describing a triangle mesh.
*/
class PxSimpleTriangleMesh
{
public:

	/**
	\brief Pointer to first vertex point.
	*/
	PxBoundedData points;

	/**
	\brief Pointer to first triangle.

	Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.

	These are triplets of 0 based indices:
	vert0 vert1 vert2
	vert0 vert1 vert2
	vert0 vert1 vert2
	...

	where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.

	This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.
	*/
	PxBoundedData triangles;

	/**
	\brief Flags bits, combined from values of the enum ::PxMeshFlag
	*/
	PxMeshFlags flags;

	/**
	\brief constructor sets to default.
	*/
	PX_INLINE PxSimpleTriangleMesh();	
	/**
	\brief (re)sets the structure to the default.	
	*/
	PX_INLINE void setToDefault();
	/**
	\brief returns true if the current settings are valid
	*/
	PX_INLINE bool isValid() const;
};


PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh()
{
}

PX_INLINE void PxSimpleTriangleMesh::setToDefault()
{
	*this = PxSimpleTriangleMesh();
}

PX_INLINE bool PxSimpleTriangleMesh::isValid() const
{
	// Check geometry
	if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
		return false;
	if(!points.data)
		return false;
	if(points.stride < sizeof(PxVec3))	//should be at least one point's worth of data
		return false;

	// Check topology
	// The triangles pointer is not mandatory
	if(triangles.data)
	{
		// Indexed mesh
        PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3;
        if(triangles.stride < limit) 
            return false; 
	}
	return true;
}

#if !PX_DOXYGEN
} // namespace physx
#endif

/** @} */
#endif
