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#ifndef PX_VEHICLE_NWDRIVE_H
#define PX_VEHICLE_NWDRIVE_H

#include "vehicle/PxVehicleDrive.h"
#include "vehicle/PxVehicleWheels.h"
#include "vehicle/PxVehicleComponents.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

struct PxFilterData;
class PxGeometry;
class PxPhysics;
class PxVehicleDrivableSurfaceToTireFrictionPairs;
class PxShape;
class PxMaterial;
class PxRigidDynamic;

/**
\brief Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS driven equally through the differential. The vehicle has an
engine, clutch, gears, autobox, differential.
@see PxVehicleDriveSimData
*/
class PX_DEPRECATED PxVehicleDriveSimDataNW : public PxVehicleDriveSimData
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format.  See comments for 
// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:

	friend class PxVehicleDriveNW;

	PxVehicleDriveSimDataNW() 
		: PxVehicleDriveSimData()
	{
	}

	/**
	\brief Return the data describing the differential of a vehicle with up to PX_MAX_NB_WHEELS driven wheels.
	*/
	const PxVehicleDifferentialNWData& getDiffData()  const
	{
		return mDiff;
	}

	/**
	\brief Set the data describing the differential of a vehicle with up to PX_MAX_NB_WHEELS driven wheels.
	The differential data describes the set of wheels that are driven by the differential.
	*/
	void setDiffData(const PxVehicleDifferentialNWData& diff);

private:

	/**
	\brief Differential simulation data
	@see setDiffData, getDiffData
	*/
	PxVehicleDifferentialNWData mDiff;

	/**
	\brief Test if the NW-drive simulation data has been setup with legal data.
	Call only after setting all components.
	@see setEngineData, setClutchData, setGearsData, setAutoboxData, setDiffData, setAckermannGeometryData 
	*/
	bool isValid() const;

//serialization
public:
	PxVehicleDriveSimDataNW(const PxEMPTY) : PxVehicleDriveSimData(PxEmpty), mDiff(PxEmpty) {}
	static void getBinaryMetaData(PxOutputStream& stream);
//~serialization
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDriveSimDataNW) & 15));


/**
\brief The control inputs for a PxVehicleDriveNW.

@see PxVehicleDriveDynData::setAnalogInput, PxVehicleDriveDynData::getAnalogInput
*/
struct PX_DEPRECATED PxVehicleDriveNWControl
{
	enum Enum
	{
		eANALOG_INPUT_ACCEL=0,
		eANALOG_INPUT_BRAKE,		
		eANALOG_INPUT_HANDBRAKE,	
		eANALOG_INPUT_STEER_LEFT,	
		eANALOG_INPUT_STEER_RIGHT,	
		eMAX_NB_DRIVENW_ANALOG_INPUTS
	};
};

/**
\brief Data structure with instanced dynamics data and configuration data of a vehicle with up to PX_MAX_NB_WHEELS driven wheels.
*/
class PX_DEPRECATED PxVehicleDriveNW : public PxVehicleDrive
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format.  See comments for 
// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:

	friend class PxVehicleUpdate;

	/**
	\brief Allocate a PxVehicleDriveNW instance for a NWDrive vehicle with nbWheels 

	\param[in] nbWheels is the number of wheels on the vehicle.

	\return The instantiated vehicle.

	@see free, setup
	*/
	static PxVehicleDriveNW* allocate(const PxU32 nbWheels);

	/**
	\brief Deallocate a PxVehicleDriveNW instance.
	@see allocate
	*/
	void free();

	/**
	\brief Set up a vehicle using simulation data for the wheels and drive model.
	\param[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
	\param[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
	\param[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
	\param[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox).  The vehicle instance takes a copy of this data.
	\param[in] nbWheels is the number of wheels on the vehicle.
	\note It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes.  To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.
	@see allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping
	*/
	void setup
		(PxPhysics* physics, PxRigidDynamic* vehActor,
		 const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData,
		 const PxU32 nbWheels);

	/**
	\brief Allocate and set up a vehicle using simulation data for the wheels and drive model.
	\param[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
	\param[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
	\param[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
	\param[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox).  The vehicle instance takes a copy of this data.
	\param[in] nbWheels is the number of wheels on the vehicle.
	\note It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes.  To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.
	\return The instantiated vehicle.
	@see allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping
	*/
	static PxVehicleDriveNW* create
		(PxPhysics* physics, PxRigidDynamic* vehActor,
		 const PxVehicleWheelsSimData& wheelsData, const PxVehicleDriveSimDataNW& driveData,
		 const PxU32 nbWheels);

	/**
	\brief Set a vehicle to its rest state.  Aside from the rigid body transform, this will set the vehicle and rigid body 
	to the state they were in immediately after setup or create.
	\note Calling setToRestState invalidates the cached raycast hit planes under each wheel meaning that suspension line
	raycasts need to be performed at least once with PxVehicleSuspensionRaycasts before calling PxVehicleUpdates. 
	@see setup, create, PxVehicleSuspensionRaycasts, PxVehicleUpdates
	*/
	void setToRestState();

	/**
	\brief Simulation data that describes the configuration of the vehicle's drive model.
	@see setup, create
	*/
	PxVehicleDriveSimDataNW mDriveSimData;

private:

	/**
	\brief Test if the instanced dynamics and configuration data has legal values.
	*/
	bool isValid() const;

//serialization
public:
								PxVehicleDriveNW(PxBaseFlags baseFlags) : PxVehicleDrive(baseFlags), mDriveSimData(PxEmpty) {}
								PxVehicleDriveNW();
								~PxVehicleDriveNW(){}
	static	PxVehicleDriveNW*	createObject(PxU8*& address, PxDeserializationContext& context);
	static	void				getBinaryMetaData(PxOutputStream& stream);
	virtual	const char*			getConcreteTypeName() const			{ return "PxVehicleDriveNW";	}
	virtual	bool				isKindOf(const char* name)	const	{ return !::strcmp("PxVehicleDriveNW", name) || PxBase::isKindOf(name); }
//~serialization
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDriveNW) & 15));



#if !PX_DOXYGEN
} // namespace physx
#endif

#endif
