_final wayland fixes, tooltip move fixes
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This commit is contained in:
2024-12-30 02:38:06 +02:00
parent 3190c22295
commit 003952dfec
3 changed files with 92 additions and 43 deletions

View File

@@ -71,6 +71,8 @@ bool SDLPlatform::Init()
//SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input //SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1"); SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
// Disable SDL clipboard support // Disable SDL clipboard support
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false); SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);

View File

@@ -52,6 +52,7 @@ SDL_HitTestResult OnWindowHitTest(SDL_Window* win, const SDL_Point* area, void*
Int2 GetSDLWindowPosition(const SDLWindow* window); Int2 GetSDLWindowPosition(const SDLWindow* window);
void SetSDLWindowPosition(SDLWindow* window, const int x, const int y); void SetSDLWindowPosition(SDLWindow* window, const int x, const int y);
void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition, bool clienttoscreen = true); void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition, bool clienttoscreen = true);
void SetRelativeWindowPosition(const WindowType windowType, SDLWindow* parent, int32& xRel, int32& yRel);
class SDLDropFilesData : public IGuiData class SDLDropFilesData : public IGuiData
{ {
@@ -135,7 +136,6 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
flags |= SDL_WINDOW_ALWAYS_ON_TOP; flags |= SDL_WINDOW_ALWAYS_ON_TOP;
if (_settings.SupportsTransparency) if (_settings.SupportsTransparency)
flags |= SDL_WINDOW_TRANSPARENT; flags |= SDL_WINDOW_TRANSPARENT;
//flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
// Disable parenting of child windows as those are always on top of the parent window and never show up in taskbar // Disable parenting of child windows as those are always on top of the parent window and never show up in taskbar
//if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup)) //if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
@@ -216,20 +216,9 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
// The SDL window position is always relative to the parent window // The SDL window position is always relative to the parent window
Int2 oldpos(x, y); Int2 oldpos(x, y);
if (false && _settings.Parent != nullptr && SDLPlatform::UsesX11()) if (_settings.Parent != nullptr)
{//(_settings.Type == WindowType::Tooltip || _settings.Type == WindowType::Popup) {
//if (_settings.Type == WindowType::Tooltip || _settings.Type == WindowType::Popup) #if PLATFORM_WINDOWS
{
Int2 parentPosition = GetSDLWindowPosition(_settings.Parent);
GetRelativeWindowPosition(_settings.Parent, parentPosition, false);
//auto parentPosition = _settings.Parent->ClientToScreen(Float2::Zero);
x -= parentPosition.X;
y -= parentPosition.Y;
}
}
else if (_settings.Parent != nullptr)
{//(_settings.Type == WindowType::Tooltip || _settings.Type == WindowType::Popup)
#if true//X11_WINDOW_POSITION_WORKAROUND
auto parentPosition = _settings.Parent->ClientToScreen(Float2::Zero); auto parentPosition = _settings.Parent->ClientToScreen(Float2::Zero);
x -= Math::TruncToInt(parentPosition.X); x -= Math::TruncToInt(parentPosition.X);
y -= Math::TruncToInt(parentPosition.Y); y -= Math::TruncToInt(parentPosition.Y);
@@ -254,6 +243,8 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
x += 0; x += 0;
}*/ }*/
} }
#else
SetRelativeWindowPosition(_settings.Type, _settings.Parent, x, y);
#endif #endif
} }
if (SDLPlatform::UsesX11() && _settings.Parent != Engine::MainWindow) if (SDLPlatform::UsesX11() && _settings.Parent != Engine::MainWindow)
@@ -309,20 +300,30 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
#endif #endif
SDL_DisplayID display = SDL_GetDisplayForWindow(_window); SDL_DisplayID display = SDL_GetDisplayForWindow(_window);
_dpiScale = SDL_GetDisplayContentScale(display); auto displayDpi = SDL_GetDisplayContentScale(display);
_dpiScale = SDL_GetWindowDisplayScale(_window);
_dpi = (int)(_dpiScale * DefaultDPI); _dpi = (int)(_dpiScale * DefaultDPI);
SDL_SetWindowMinimumSize(_window, (int)_settings.MinimumSize.X, (int)_settings.MinimumSize.Y); SDL_SetWindowMinimumSize(_window, (int)_settings.MinimumSize.X, (int)_settings.MinimumSize.Y);
SDL_SetWindowMaximumSize(_window, (int)_settings.MaximumSize.X, (int)_settings.MaximumSize.Y); SDL_SetWindowMaximumSize(_window, (int)_settings.MaximumSize.X, (int)_settings.MaximumSize.Y);
SDL_Rect rect; /*if (SDLPlatform::UsesWayland())
{
SDL_SyncWindow(_window);
Int2 scaledSize = Int2(clientWidth * _dpiScale, clientHeight * _dpiScale);
SDL_SetWindowSize(_window, scaledSize.X, scaledSize.Y);
SDL_SyncWindow(_window);
}*/
SDL_SyncWindow(_window);
SDL_Rect rect, rect2;
SDL_GetWindowPosition(_window, &rect.x, &rect.y); SDL_GetWindowPosition(_window, &rect.x, &rect.y);
SDL_GetWindowSizeInPixels(_window, &rect.w, &rect.h); SDL_GetWindowSizeInPixels(_window, &rect.w, &rect.h);
SDL_GetWindowSize(_window, &rect2.w, &rect2.h);
_cachedClientRectangle = Rectangle((float)rect.x, (float)rect.y, (float)rect.w, (float)rect.h); _cachedClientRectangle = Rectangle((float)rect.x, (float)rect.y, (float)rect.w, (float)rect.h);
/*Int2 newpos = GetClientPosition(); Int2 newpos = GetClientPosition();
//Int2 newposclient = GetClientPosition(); Int2 newposclient = GetSDLWindowPosition(this);
LOG(Info, "new window at {}, input {}, expected: {}", newpos, oldpos, oldpos2);*/ LOG(Info, "new window at {}, input {}, expected: {}", newposclient, oldpos, oldpos2);
//ASSERT(newpos == oldpos || newpos == oldpos2); //ASSERT(newpos == oldpos || newpos == oldpos2);
/*oldpos = newpos; /*oldpos = newpos;
@@ -699,7 +700,7 @@ void SDLWindow::HandleEvent(SDL_Event& event)
{ {
int32 width = event.window.data1; int32 width = event.window.data1;
int32 height = event.window.data2; int32 height = event.window.data2;
_clientSize = Float2(static_cast<float>(width), static_cast<float>(height)); _clientSize = Float2(static_cast<float>(width), static_cast<float>(height));
_cachedClientRectangle.Size = _clientSize; _cachedClientRectangle.Size = _clientSize;
@@ -738,7 +739,7 @@ void SDLWindow::HandleEvent(SDL_Event& event)
case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED: case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
{ {
SDL_DisplayID display = SDL_GetDisplayForWindow(_window); SDL_DisplayID display = SDL_GetDisplayForWindow(_window);
float scale = SDL_GetDisplayContentScale(display); float scale = SDL_GetWindowDisplayScale(_window);
if (scale > 0.0f && _dpiScale != scale) if (scale > 0.0f && _dpiScale != scale)
{ {
float oldScale = _dpiScale; float oldScale = _dpiScale;
@@ -746,6 +747,7 @@ void SDLWindow::HandleEvent(SDL_Event& event)
_dpi = (int)(_dpiScale * DefaultDPI); _dpi = (int)(_dpiScale * DefaultDPI);
int w = (int)(_cachedClientRectangle.GetWidth() * (scale / oldScale)); int w = (int)(_cachedClientRectangle.GetWidth() * (scale / oldScale));
int h = (int)(_cachedClientRectangle.GetHeight() * (scale / oldScale)); int h = (int)(_cachedClientRectangle.GetHeight() * (scale / oldScale));
_cachedClientRectangle.Size = Float2(w, h);
SDL_SetWindowSize(_window, w, h); SDL_SetWindowSize(_window, w, h);
// TODO: Recalculate fonts // TODO: Recalculate fonts
} }
@@ -990,16 +992,28 @@ void SDLWindow::SetClientBounds(const Rectangle& clientArea)
int oldW, oldH; int oldW, oldH;
SDL_GetWindowPosition(_window, &oldX, &oldY); SDL_GetWindowPosition(_window, &oldX, &oldY);
SDL_GetWindowSizeInPixels(_window, &oldW, &oldH); SDL_GetWindowSizeInPixels(_window, &oldW, &oldH);
SetSDLWindowPosition(this, (int)clientArea.GetLeft(), (int)clientArea.GetTop()); int newX = (int)clientArea.GetLeft();
SDL_SetWindowSize(_window, (int)clientArea.GetWidth(), (int)clientArea.GetHeight()); int newY = (int)clientArea.GetTop();
int newW = (int)clientArea.GetWidth();
int newH = (int)clientArea.GetHeight();
//if (newX != oldX || newY != oldY)
SetSDLWindowPosition(this, newX, newY);
SDL_SetWindowSize(_window, newW, newH);
LOG(Info, "SetClientBounds changed from ({},{} {}x{}) to ({},{} {}x{})", oldX, oldY, oldW, oldH, LOG(Info, "SetClientBounds changed from ({},{} {}x{}) to ({},{} {}x{})", oldX, oldY, oldW, oldH,
(int)clientArea.GetLeft(), (int)clientArea.GetTop(), (int)clientArea.GetWidth(), (int)clientArea.GetHeight()); (int)clientArea.GetLeft(), (int)clientArea.GetTop(), (int)clientArea.GetWidth(), (int)clientArea.GetHeight());
SDL_GetWindowPosition(_window, &oldX, &oldY);
SDL_GetWindowSizeInPixels(_window, &oldW, &oldH);
LOG(Info, "- verify: actual ({},{} {}x{}) req ({},{} {}x{})", oldX, oldY, oldW, oldH,
(int)clientArea.GetLeft(), (int)clientArea.GetTop(), (int)clientArea.GetWidth(), (int)clientArea.GetHeight());
} }
Int2 GetSDLWindowPosition(const SDLWindow* window) Int2 GetSDLWindowPosition(const SDLWindow* window)
{ {
Int2 position; Int2 position;
SDL_GetWindowPosition(window->GetSDLWindow(), &position.X, &position.Y); SDL_GetWindowPosition(window->GetSDLWindow(), &position.X, &position.Y);
#if PLATFORM_LINUX #if PLATFORM_LINUX
@@ -1096,7 +1110,10 @@ void SetSDLWindowPosition(SDLWindow* window, const int x, const int y)
} }
else if (SDLPlatform::UsesWayland()) else if (SDLPlatform::UsesWayland())
{ {
int oldX, oldY;
SDL_GetWindowPosition(window->GetSDLWindow(), &oldX, &oldY);
if (x == oldX && y == oldY)
return;
} }
#endif #endif
SDL_SetWindowPosition(window->GetSDLWindow(), x, y); SDL_SetWindowPosition(window->GetSDLWindow(), x, y);
@@ -1201,7 +1218,7 @@ void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition,
} }
} }
void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition) void SetRelativeWindowPosition(const WindowType windowType, SDLWindow* theParent, int32& xRel, int32& yRel)
{ {
// The relative positioning of windows are very inconsistent in different platforms. // The relative positioning of windows are very inconsistent in different platforms.
// On Windows and X11: The child position is relative to parent windows only for tooltip and popup windows. // On Windows and X11: The child position is relative to parent windows only for tooltip and popup windows.
@@ -1216,16 +1233,17 @@ void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition)
#if PLATFORM_LINUX #if PLATFORM_LINUX
if (SDLPlatform::UsesX11()) if (SDLPlatform::UsesX11())
{ {
if (window->GetSettings().Type != WindowType::Tooltip && window->GetSettings().Type != WindowType::Popup) if (windowType != WindowType::Tooltip && windowType != WindowType::Popup)
return; return;
SDLWindow* parent = window->GetSettings().Parent; SDLWindow* parent = theParent;
while (parent != nullptr) while (parent != nullptr)
{ {
if (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup) if (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup)
{ {
Int2 parentPosition = GetSDLWindowPosition(parent); Int2 parentPosition = GetSDLWindowPosition(parent);
relativePosition -= parentPosition; xRel -= parentPosition.X;
yRel -= parentPosition.Y;
break; break;
} }
//if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup)) //if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup))
@@ -1235,27 +1253,53 @@ void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition)
} }
else if (SDLPlatform::UsesWayland()) else if (SDLPlatform::UsesWayland())
{ {
SDLWindow* parent = window->GetSettings().Parent; SDLWindow* parent = theParent;
while (parent != nullptr) /*while (parent != nullptr)
{ {
if (parent->GetSettings().Parent == nullptr) if (parent->GetSettings().Parent == nullptr)
break; break;
parent = parent->GetSettings().Parent; parent = parent->GetSettings().Parent;
} }*/
if (parent != nullptr) if (parent != nullptr)
{ {
Int2 parentPosition = GetSDLWindowPosition(parent); //Int2 parentPosition = GetSDLWindowPosition(parent);
if (SDLPlatform::UsesX11()) if (SDLPlatform::UsesX11())
{ {
relativePosition += parentPosition; /*relativePosition += parentPosition;
auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum); auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup) if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup)
relativePosition += Int2(monitorBounds.GetTopLeft()); relativePosition += Int2(monitorBounds.GetTopLeft());*/
//relativePosition += Int2(monitorBounds.GetTopLeft()); //relativePosition += Int2(monitorBounds.GetTopLeft());
//relativePosition += Int2(monitorBounds.GetTopLeft()); //relativePosition += Int2(monitorBounds.GetTopLeft());
} }
else else
relativePosition -= parentPosition; {
//relativePosition -= parentPosition;
auto parentPosition = parent->ClientToScreen(Float2::Zero);
xRel -= Math::TruncToInt(parentPosition.X);
yRel -= Math::TruncToInt(parentPosition.Y);
auto parentType = parent->GetSettings().Type;
auto parentParent = parent->GetSettings().Parent;
if (parentParent != nullptr)
{
//if (parentType != WindowType::Popup && parentType != WindowType::Tooltip)
{
auto parentParentType = parentParent->GetSettings().Type;
//if (parentParentType != WindowType::Popup && parentParentType != WindowType::Tooltip)
{
auto parentParentPosition = parentParent->ClientToScreen(Float2::Zero);
xRel -= Math::TruncToInt(parentParentPosition.X);
yRel -= Math::TruncToInt(parentParentPosition.Y);
}
}
/*else
{
// submenu of context menu
x += 0;
}*/
}
}
} }
} }
@@ -1265,16 +1309,18 @@ void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition)
SDLWindow* parent; SDLWindow* parent;
if (SDLPlatform::UsesX11()) if (SDLPlatform::UsesX11())
{ {
parent = (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup) ? window->GetSettings().Parent : window->GetSettings().Parent; parent = (windowType == WindowType::Tooltip || windowType == WindowType::Popup) ? theParent : theParent;
//auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum); //auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
//relativePosition -= Int2(monitorBounds.GetTopLeft()); //relativePosition -= Int2(monitorBounds.GetTopLeft());
} }
else else
parent = (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup) ? window->GetSettings().Parent : nullptr; parent = (windowType == WindowType::Tooltip || windowType == WindowType::Popup) ? theParent : nullptr;
while (parent != nullptr) while (parent != nullptr)
{ {
Int2 parentPosition = GetSDLWindowPosition(parent); Int2 parentPosition = GetSDLWindowPosition(parent);
relativePosition += (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parentPosition : -parentPosition; Int2 rel = (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parentPosition : -parentPosition;
xRel += rel.X;
yRel += rel.Y;
auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum); auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
//relativePosition += Int2(monitorBounds.GetTopLeft()); //relativePosition += Int2(monitorBounds.GetTopLeft());
//relativePosition += parentPosition; //relativePosition += parentPosition;
@@ -1294,7 +1340,7 @@ void SDLWindow::SetPosition(const Float2& position)
// The position is relative to the parent window // The position is relative to the parent window
Int2 relativePosition(static_cast<int>(position.X), static_cast<int>(position.Y)); Int2 relativePosition(static_cast<int>(position.X), static_cast<int>(position.Y));
relativePosition += topLeftBorder; relativePosition += topLeftBorder;
SetRelativeWindowPosition(this, relativePosition); SetRelativeWindowPosition(GetSettings().Type, GetSettings().Parent, relativePosition.X, relativePosition.Y);
if (SDLPlatform::UsesX11()) if (SDLPlatform::UsesX11())
{ {

View File

@@ -226,10 +226,11 @@ namespace FlaxEngine.GUI
// Auto hide if mouse leaves control area // Auto hide if mouse leaves control area
Hide(); Hide();
} }
else if (false) else //if (false)
{ {
// Position tooltip when mouse moves // Position tooltip when mouse moves
WrapPosition(ref mousePos, 10); WrapPosition(ref mousePos, 10);
Editor.Log($"tooltip newpos: {Input.MouseScreenPosition}, in parentloc: {location}");
if (_window) if (_window)
_window.Position = mousePos; _window.Position = mousePos;
} }