Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6

This commit is contained in:
Wojtek Figat
2023-06-01 01:06:27 +02:00
12 changed files with 141 additions and 92 deletions

View File

@@ -360,7 +360,7 @@ API_ENUM() enum class CullMode : byte
/// <summary>
/// Render target blending mode descriptor.
/// </summary>
API_STRUCT() struct BlendingMode
API_STRUCT() struct FLAXENGINE_API BlendingMode
{
DECLARE_SCRIPTING_TYPE_MINIMAL(BlendingMode);

View File

@@ -20,7 +20,7 @@ public:
/// <summary>
/// Pipeline state description
/// </summary>
API_STRUCT() struct Description
API_STRUCT() struct FLAXENGINE_API Description
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Description);

View File

@@ -221,15 +221,6 @@ GPUDevice* GPUDeviceDX11::Create()
Delete(device);
return nullptr;
}
#if PLATFORM_WINDOWS
if (dxgiFactory6 != nullptr)
dxgiFactory6->Release();
else
#endif
{
dxgiFactory->Release();
}
return device;
}

View File

@@ -202,15 +202,6 @@ GPUDevice* GPUDeviceDX12::Create()
return nullptr;
}
#if !(PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE)
if (dxgiFactory6 != nullptr)
dxgiFactory6->Release();
else
#endif
{
dxgiFactory->Release();
}
return device;
}

View File

@@ -46,6 +46,11 @@ Camera::Camera(const SpawnParams& params)
#endif
}
bool Camera::GetUsePerspective() const
{
return _usePerspective;
}
void Camera::SetUsePerspective(bool value)
{
if (_usePerspective != value)
@@ -55,6 +60,11 @@ void Camera::SetUsePerspective(bool value)
}
}
float Camera::GetFieldOfView() const
{
return _fov;
}
void Camera::SetFieldOfView(float value)
{
value = Math::Clamp(value, 1.0f, 179.9f);
@@ -65,16 +75,26 @@ void Camera::SetFieldOfView(float value)
}
}
float Camera::GetCustomAspectRatio() const
{
return _customAspectRatio;
}
void Camera::SetCustomAspectRatio(float value)
{
value = Math::Clamp(value, 0.0f, 100.0f);
if (_customAspectRatio != value)
if (Math::NotNearEqual(_customAspectRatio, value))
{
_customAspectRatio = value;
UpdateCache();
}
}
float Camera::GetNearPlane() const
{
return _near;
}
void Camera::SetNearPlane(float value)
{
value = Math::Clamp(value, 0.001f, _far - 1.0f);
@@ -85,6 +105,11 @@ void Camera::SetNearPlane(float value)
}
}
float Camera::GetFarPlane() const
{
return _far;
}
void Camera::SetFarPlane(float value)
{
value = Math::Max(value, _near + 1.0f);
@@ -95,6 +120,11 @@ void Camera::SetFarPlane(float value)
}
}
float Camera::GetOrthographicScale() const
{
return _orthoScale;
}
void Camera::SetOrthographicScale(float value)
{
value = Math::Clamp(value, 0.0001f, 1000000.0f);
@@ -121,6 +151,20 @@ void Camera::ProjectPoint(const Vector3& worldSpaceLocation, Float2& cameraViewp
cameraViewportSpaceLocation = Float2(clipSpaceLocation);
}
void Camera::UnprojectPoint(const Float2& gameWindowSpaceLocation, float depth, Vector3& worldSpaceLocation) const
{
UnprojectPoint(gameWindowSpaceLocation, depth, worldSpaceLocation, GetViewport());
}
void Camera::UnprojectPoint(const Float2& cameraViewportSpaceLocation, float depth, Vector3& worldSpaceLocation, const Viewport& viewport) const
{
Matrix v, p, ivp;
GetMatrices(v, p, viewport);
Matrix::Multiply(v, p, ivp);
ivp.Invert();
viewport.Unproject(Vector3(cameraViewportSpaceLocation, depth), ivp, worldSpaceLocation);
}
bool Camera::IsPointOnView(const Vector3& worldSpaceLocation) const
{
Vector3 cameraUp = GetTransform().GetUp();
@@ -191,7 +235,7 @@ Viewport Camera::GetViewport() const
if (Editor::Managed)
result.Size = Editor::Managed->GetGameWindowSize();
#else
// game
// Game
auto mainWin = Engine::MainWindow;
if (mainWin)
{
@@ -201,7 +245,7 @@ Viewport Camera::GetViewport() const
#endif
// Fallback to the default value
if (result.Width <= ZeroTolerance)
if (result.Size.MinValue() <= ZeroTolerance)
result.Size = Float2(1280, 720);
return result;

View File

@@ -66,10 +66,7 @@ public:
/// Gets the value indicating if camera should use perspective rendering mode, otherwise it will use orthographic projection.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(20), DefaultValue(true), EditorDisplay(\"Camera\"), Tooltip(\"Enables perspective projection mode, otherwise uses orthographic.\")")
FORCE_INLINE bool GetUsePerspective() const
{
return _usePerspective;
}
bool GetUsePerspective() const;
/// <summary>
/// Sets the value indicating if camera should use perspective rendering mode, otherwise it will use orthographic projection.
@@ -80,10 +77,7 @@ public:
/// Gets the camera's field of view (in degrees).
/// </summary>
API_PROPERTY(Attributes="EditorOrder(10), DefaultValue(60.0f), Limit(0, 179), EditorDisplay(\"Camera\", \"Field Of View\"), Tooltip(\"Field of view angle in degrees.\")")
FORCE_INLINE float GetFieldOfView() const
{
return _fov;
}
float GetFieldOfView() const;
/// <summary>
/// Sets camera's field of view (in degrees).
@@ -94,10 +88,7 @@ public:
/// Gets the custom aspect ratio. 0 if not use custom value.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(50), DefaultValue(0.0f), Limit(0, 10, 0.01f), EditorDisplay(\"Camera\"), Tooltip(\"Custom aspect ratio to use. Set to 0 to disable.\")")
FORCE_INLINE float GetCustomAspectRatio() const
{
return _customAspectRatio;
}
float GetCustomAspectRatio() const;
/// <summary>
/// Sets the custom aspect ratio. 0 if not use custom value.
@@ -108,10 +99,7 @@ public:
/// Gets camera's near plane distance.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(30), DefaultValue(10.0f), Limit(0, 1000, 0.05f), EditorDisplay(\"Camera\"), Tooltip(\"Near clipping plane distance\")")
FORCE_INLINE float GetNearPlane() const
{
return _near;
}
float GetNearPlane() const;
/// <summary>
/// Sets camera's near plane distance.
@@ -122,10 +110,7 @@ public:
/// Gets camera's far plane distance.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(40), DefaultValue(40000.0f), Limit(0, float.MaxValue, 5), EditorDisplay(\"Camera\"), Tooltip(\"Far clipping plane distance\")")
FORCE_INLINE float GetFarPlane() const
{
return _far;
}
float GetFarPlane() const;
/// <summary>
/// Sets camera's far plane distance.
@@ -136,10 +121,7 @@ public:
/// Gets the orthographic projection scale.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(60), DefaultValue(1.0f), Limit(0.0001f, 1000, 0.01f), EditorDisplay(\"Camera\"), Tooltip(\"Orthographic projection scale\")")
FORCE_INLINE float GetOrthographicScale() const
{
return _orthoScale;
}
float GetOrthographicScale() const;
/// <summary>
/// Sets the orthographic projection scale.
@@ -168,6 +150,23 @@ public:
/// <param name="viewport">The viewport.</param>
API_FUNCTION() void ProjectPoint(const Vector3& worldSpaceLocation, API_PARAM(Out) Float2& cameraViewportSpaceLocation, API_PARAM(Ref) const Viewport& viewport) const;
/// <summary>
/// Converts a game window-space point into a corresponding point in world space.
/// </summary>
/// <param name="gameWindowSpaceLocation">The input game window coordinates (XY in screen pixels).</param>
/// <param name="depth">The input camera-relative depth position (eg. clipping plane).</param>
/// <param name="worldSpaceLocation">The output world-space location (XYZ in world).</param>
API_FUNCTION() void UnprojectPoint(const Float2& gameWindowSpaceLocation, float depth, API_PARAM(Out) Vector3& worldSpaceLocation) const;
/// <summary>
/// Converts a camera viewport-space point into a corresponding point in world space.
/// </summary>
/// <param name="cameraViewportSpaceLocation">The input camera viewport-space location (XY in screen pixels).</param>
/// <param name="depth">The input camera-relative depth position (eg. clipping plane).</param>
/// <param name="worldSpaceLocation">The output world-space location (XYZ in world).</param>
/// <param name="viewport">The viewport.</param>
API_FUNCTION() void UnprojectPoint(const Float2& cameraViewportSpaceLocation, float depth, API_PARAM(Out) Vector3& worldSpaceLocation, API_PARAM(Ref) const Viewport& viewport) const;
/// <summary>
/// Checks if the 3d point of the world is in the camera's field of view.
/// </summary>

View File

@@ -12,7 +12,7 @@
/// <summary>
/// Profiler tools for development. Allows to gather profiling data and events from the engine.
/// </summary>
API_CLASS(Static) class ProfilingTools
API_CLASS(Static) class FLAXENGINE_API ProfilingTools
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(ProfilingTools);
public:

View File

@@ -29,34 +29,6 @@ namespace FlaxEngine.GUI
return ((CanvasRootControl)a).Canvas.Order - ((CanvasRootControl)b).Canvas.Order;
}
private bool IntersectsChildContent(CanvasRootControl child, ref Ray ray, out Float2 childSpaceLocation)
{
// Inline bounds calculations (it will reuse world matrix)
var bounds = new OrientedBoundingBox
{
Extents = new Vector3(child.Size * 0.5f, Mathf.Epsilon)
};
child.Canvas.GetWorldMatrix(out var world);
Matrix.Translation((float)bounds.Extents.X, (float)bounds.Extents.Y, 0, out var offset);
Matrix.Multiply(ref offset, ref world, out var boxWorld);
boxWorld.Decompose(out bounds.Transformation);
// Hit test
if (bounds.Intersects(ref ray, out Vector3 hitPoint))
{
// Transform world-space hit point to canvas local-space
world.Invert();
Vector3.Transform(ref hitPoint, ref world, out Vector3 localHitPoint);
childSpaceLocation = new Float2(localHitPoint);
return child.ContainsPoint(ref childSpaceLocation);
}
childSpaceLocation = Float2.Zero;
return false;
}
/// <inheritdoc />
public override void OnChildrenChanged()
{
@@ -102,7 +74,7 @@ namespace FlaxEngine.GUI
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D)
{
if (IntersectsChildContent(child, ref ray, out var childLocation))
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseEnter(childLocation);
return;
@@ -148,7 +120,7 @@ namespace FlaxEngine.GUI
}
else
{
if (!isFirst3DHandled && IntersectsChildContent(child, ref ray, out var childLocation))
if (!isFirst3DHandled && child.Intersects3D(ref ray, out var childLocation))
{
isFirst3DHandled = true;
@@ -189,7 +161,7 @@ namespace FlaxEngine.GUI
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D)
{
if (IntersectsChildContent(child, ref ray, out var childLocation))
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseWheel(childLocation, delta);
return true;
@@ -216,7 +188,7 @@ namespace FlaxEngine.GUI
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D)
{
if (IntersectsChildContent(child, ref ray, out var childLocation))
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseDown(childLocation, button);
return true;
@@ -243,7 +215,7 @@ namespace FlaxEngine.GUI
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D)
{
if (IntersectsChildContent(child, ref ray, out var childLocation))
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseUp(childLocation, button);
return true;
@@ -270,7 +242,7 @@ namespace FlaxEngine.GUI
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D)
{
if (IntersectsChildContent(child, ref ray, out var childLocation))
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseDoubleClick(childLocation, button);
return true;

View File

@@ -40,6 +40,40 @@ namespace FlaxEngine.GUI
_canvas = canvas;
}
/// <summary>
/// Checks if the 3D canvas intersects with a given 3D mouse ray.
/// </summary>
/// <param name="ray">The input ray to test (in world-space).</param>
/// <param name="canvasLocation">Output canvas-space local position.</param>
/// <returns>True if canvas intersects with that point, otherwise false.</returns>
public bool Intersects3D(ref Ray ray, out Float2 canvasLocation)
{
// Inline bounds calculations (it will reuse world matrix)
var bounds = new OrientedBoundingBox
{
Extents = new Vector3(Size * 0.5f, Mathf.Epsilon)
};
_canvas.GetWorldMatrix(out var world);
Matrix.Translation((float)bounds.Extents.X, (float)bounds.Extents.Y, 0, out var offset);
Matrix.Multiply(ref offset, ref world, out var boxWorld);
boxWorld.Decompose(out bounds.Transformation);
// Hit test
if (bounds.Intersects(ref ray, out Vector3 hitPoint))
{
// Transform world-space hit point to canvas local-space
world.Invert();
Vector3.Transform(ref hitPoint, ref world, out Vector3 localHitPoint);
canvasLocation = new Float2(localHitPoint);
return ContainsPoint(ref canvasLocation);
}
canvasLocation = Float2.Zero;
return false;
}
/// <inheritdoc />
public override CursorType Cursor
{
@@ -136,6 +170,22 @@ namespace FlaxEngine.GUI
return location;
}
/// <inheritdoc />
public override Float2 PointFromParent(ref Float2 locationParent)
{
if (Is2D)
return base.PointFromParent(ref locationParent);
var camera = Camera.MainCamera;
if (!camera)
return locationParent;
// Use world-space ray to convert it to the local-space of the canvas
UICanvas.CalculateRay(ref locationParent, out Ray ray);
Intersects3D(ref ray, out var location);
return location;
}
/// <inheritdoc />
public override bool ContainsPoint(ref Float2 location)
{

View File

@@ -433,7 +433,7 @@ namespace FlaxEngine.GUI
public override Float2 PointToParent(ref Float2 location)
{
var result = base.PointToParent(ref location);
result *= _scaleFactor;
result *= _scale;
return result;
}
@@ -441,7 +441,7 @@ namespace FlaxEngine.GUI
public override Float2 PointFromParent(ref Float2 location)
{
var result = base.PointFromParent(ref location);
result /= _scaleFactor;
result /= _scale;
return result;
}

View File

@@ -105,7 +105,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Helper for Editor UI (see UIControlControlEditor).
/// </summary>
[NoSerialize, HideInEditor]
[NoSerialize, HideInEditor, NoAnimate]
internal float Proxy_Offset_Left
{
get => _offsets.Left;
@@ -115,7 +115,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Helper for Editor UI (see UIControlControlEditor).
/// </summary>
[NoSerialize, HideInEditor]
[NoSerialize, HideInEditor, NoAnimate]
internal float Proxy_Offset_Right
{
get => _offsets.Right;
@@ -125,7 +125,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Helper for Editor UI (see UIControlControlEditor).
/// </summary>
[NoSerialize, HideInEditor]
[NoSerialize, HideInEditor, NoAnimate]
internal float Proxy_Offset_Top
{
get => _offsets.Top;
@@ -135,7 +135,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Helper for Editor UI (see UIControlControlEditor).
/// </summary>
[NoSerialize, HideInEditor]
[NoSerialize, HideInEditor, NoAnimate]
internal float Proxy_Offset_Bottom
{
get => _offsets.Bottom;