Add missing doc
This commit is contained in:
@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public AndroidPlatformSettingsItem(string path, Guid id, string typeName)
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public AndroidPlatformSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public AudioSettingsItem(string path, Guid id, string typeName)
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public AudioSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public BuildSettingsItem(string path, Guid id, string typeName)
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public BuildSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public GameSettingsItem(string path, Guid id, string typeName)
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public GameSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public GraphicsSettingsItem(string path, Guid id, string typeName)
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public GraphicsSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public InputSettingsItem(string path, Guid id, string typeName)
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public InputSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public LayersAndTagsSettingsItem(string path, Guid id, string typeName)
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public LayersAndTagsSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName">Name of the resource type.</param>
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/// <param name="typeName">The Name of the resource type.</param>
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public LinuxPlatformSettingsItem(string path, Guid id, string typeName)
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public LinuxPlatformSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public NavigationSettingsItem(string path, Guid id, string typeName)
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public NavigationSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public PhysicsSettingsItem(string path, Guid id, string typeName)
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public PhysicsSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName"></param>
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/// <param name="typeName">The Name of the resource type.</param>
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public TimeSettingsItem(string path, Guid id, string typeName)
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public TimeSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName">Name of the resource type.</param>
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/// <param name="typeName">The Name of the resource type.</param>
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public UWPPlatformSettingsItem(string path, Guid id, string typeName)
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public UWPPlatformSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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@@ -16,7 +16,7 @@ namespace FlaxEditor.Content
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/// </summary>
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/// </summary>
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/// <param name="path">The asset path.</param>
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/// <param name="path">The asset path.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="id">The asset identifier.</param>
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/// <param name="typeName">Name of the resource type.</param>
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/// <param name="typeName">The Name of the resource type.</param>
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public WindowsPlatformSettingsItem(string path, Guid id, string typeName)
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public WindowsPlatformSettingsItem(string path, Guid id, string typeName)
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: base(path, id, typeName)
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: base(path, id, typeName)
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{
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{
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