Refactor material shaders generator to use modular features as extensions
This commit is contained in:
@@ -42,9 +42,8 @@ Texture2D Heightmap : register(t0);
|
||||
Texture2D Splatmap0 : register(t1);
|
||||
Texture2D Splatmap1 : register(t2);
|
||||
|
||||
// Material shader resources
|
||||
// Shader resources
|
||||
@2
|
||||
|
||||
// Geometry data passed though the graphics rendering stages up to the pixel shader
|
||||
struct GeometryData
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user