Refactor material shaders generator to use modular features as extensions
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@@ -26,7 +26,6 @@ void PostFxMaterialShader::Bind(BindParameters& params)
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// Prepare
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auto context = params.GPUContext;
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auto& view = params.RenderContext.View;
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auto& drawCall = *params.FirstDrawCall;
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const auto cb0 = _shader->GetCB(0);
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const bool hasCb0 = cb0->GetSize() != 0;
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