Refactor material shaders generator to use modular features as extensions
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@@ -1,16 +1,16 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "GPUShaderDX11.h"
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#if GRAPHICS_API_DIRECTX11
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#include "GPUContextDX11.h"
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#include "Engine/Core/Math/Viewport.h"
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#include "Engine/Core/Math/Rectangle.h"
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#include "GPUShaderDX11.h"
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#include "GPUShaderProgramDX11.h"
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#include "GPUPipelineStateDX11.h"
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#include "GPUTextureDX11.h"
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#include "GPUBufferDX11.h"
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#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
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#include "Engine/Core/Math/Viewport.h"
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#include "Engine/Core/Math/Rectangle.h"
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#include "Engine/Profiler/RenderStats.h"
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#define DX11_CLEAR_SR_ON_STAGE_DISABLE 0
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