Merge ScreenUtilities into Platform for simplicity and make it Editor-only

#2800
This commit is contained in:
Wojtek Figat
2026-02-11 17:59:11 +01:00
parent 273b110db4
commit 019a9f6089
18 changed files with 264 additions and 417 deletions

View File

@@ -303,19 +303,22 @@ namespace FlaxEditor.GUI.Dialogs
if (_activeEyedropper)
{
_activeEyedropper = false;
Color color = colorPicked;
if (_linear)
color = color.ToLinear();
SelectedColor = color;
ScreenUtilities.PickColorDone -= OnColorPicked;
if (colorPicked != Color.Transparent)
{
Color color = colorPicked;
if (_linear)
color = color.ToLinear();
SelectedColor = color;
}
Platform.PickScreenColorDone -= OnColorPicked;
}
}
private void OnEyedropStart()
{
_activeEyedropper = true;
ScreenUtilities.PickColor();
ScreenUtilities.PickColorDone += OnColorPicked;
Platform.PickScreenColor();
Platform.PickScreenColorDone += OnColorPicked;
}
private void OnRGBAChanged()
@@ -353,7 +356,7 @@ namespace FlaxEditor.GUI.Dialogs
{
// Try reading the color under the cursor in realtime if supported by the platform
Float2 mousePosition = Platform.MousePosition;
Color color = ScreenUtilities.GetColorAt(mousePosition);
Color color = Platform.GetScreenColorAt(mousePosition);
if (color != Color.Transparent)
{
if (_linear)
@@ -441,7 +444,7 @@ namespace FlaxEditor.GUI.Dialogs
{
// Cancel eye dropping
_activeEyedropper = false;
ScreenUtilities.PickColorDone -= OnColorPicked;
Platform.PickScreenColorDone -= OnColorPicked;
return true;
}

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@@ -1,6 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
// [Deprecated in v1.12]
#include "Engine/Platform/ScreenUtilities.h"

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@@ -797,6 +797,26 @@ void PlatformBase::CollectCrashData(const String& crashDataFolder, void* context
{
}
#if USE_EDITOR
#include "Engine/Core/Math/Color32.h"
Delegate<Color32> PlatformBase::PickScreenColorDone;
Color32 PlatformBase::GetScreenColorAt(const Float2& pos)
{
// No supported
return Color32::Transparent;
}
void PlatformBase::PickScreenColor()
{
// Just return transparent color when not implemented/supported
PickScreenColorDone(Color32::Transparent);
}
#endif
const Char* ToString(PlatformType type)
{
switch (type)

View File

@@ -888,6 +888,26 @@ public:
// Crash dump data handling
static void CollectCrashData(const String& crashDataFolder, void* context = nullptr);
public:
#if USE_EDITOR
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates, or transparent color when color couldn't be picked up.</returns>
API_FUNCTION() static Color32 GetScreenColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the action ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickScreenColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickScreenColorDone;
#endif
};
extern FLAXENGINE_API const Char* ToString(PlatformType type);

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@@ -1,42 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
API_INJECT_CODE(cpp, "#include \"Engine/Platform/ScreenUtilities.h\"");
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static, Name="ScreenUtilities", Tag="NativeInvokeUseName")
class FLAXENGINE_API ScreenUtilitiesBase
{
public:
static struct FLAXENGINE_API ScriptingTypeInitializer TypeInitializer;
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates, or transparent color when color couldn't be picked up.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos)
{
return Color32::Transparent;
}
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor()
{
}
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

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@@ -1,13 +1,14 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Engine/Core/Math/Color32.h"
#include "Engine/Platform/Window.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/IGuiData.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Graphics/GPUSwapChain.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Input/Input.h"
#include "Engine/Platform/IGuiData.h"
#include "Engine/Scripting/ScriptingType.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"

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@@ -3164,4 +3164,160 @@ Array<LinuxPlatform::StackFrame> LinuxPlatform::GetStackFrames(int32 skipCount,
return result;
}
#if USE_EDITOR
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#if PLATFORM_SDL
#include <libportal/portal-enums.h>
#include <libportal/screenshot.h>
namespace PortalImpl
{
XdpPortal* Portal = nullptr;
int64 MainLoopReady = 0;
gpointer GLibMainLoop(gpointer data);
void PickColorCallback(GObject* source, GAsyncResult* result, gpointer data);
}
#endif
Color32 LinuxPlatform::GetScreenColorAt(const Float2& pos)
{
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
int defaultScreen = X11::XDefaultScreen(display);
X11::Window rootWindow = X11::XRootWindow(display, defaultScreen);
X11::XImage* image = X11::XGetImage(display, rootWindow, (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
if (image)
{
X11::XColor color;
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
else
{
// XWayland doesn't support XGetImage
}
}
return Color32::Transparent;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*)eventPtr;
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = LinuxPlatform::GetScreenColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
PlatformBase::PickScreenColorDone(colorPicked);
LinuxPlatform::xEventReceived.Unbind(OnScreenUtilsXEventCallback);
}
}
void LinuxPlatform::PickScreenColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventReceived.Bind(OnScreenUtilsXEventCallback);
return;
}
#if PLATFORM_SDL
if (PortalImpl::MainLoopReady == 0)
{
// Initialize portal
GError* error = nullptr;
PortalImpl::Portal = xdp_portal_initable_new(&error);
if (error != nullptr)
{
PortalImpl::MainLoopReady = 2;
LOG(Error, "Failed to initialize XDP Portal");
return;
}
// Run the GLib main loop in other thread in order to process asynchronous callbacks
g_thread_new(nullptr, PortalImpl::GLibMainLoop, nullptr);
while (Platform::AtomicRead(&PortalImpl::MainLoopReady) != 1)
Platform::Sleep(1);
}
if (PortalImpl::Portal != nullptr)
{
// Enter color picking mode, the callback receives the final color
xdp_portal_pick_color(PortalImpl::Portal, nullptr, nullptr, PortalImpl::PickColorCallback, nullptr);
}
#endif
}
#if PLATFORM_SDL
gpointer PortalImpl::GLibMainLoop(gpointer data)
{
GMainContext* mainContext = g_main_context_get_thread_default();
GMainLoop* mainLoop = g_main_loop_new(mainContext, false);
Platform::AtomicStore(&PortalImpl::MainLoopReady, 1);
g_main_loop_run(mainLoop);
g_main_loop_unref(mainLoop);
return nullptr;
}
void PortalImpl::PickColorCallback(GObject* source, GAsyncResult* result, gpointer data)
{
GError* error = nullptr;
GVariant* variant = xdp_portal_pick_color_finish(PortalImpl::Portal, result, &error);
if (error)
{
if (g_error_matches(error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
LOG(Info, "XDP Portal pick color cancelled");
else
LOG(Error, "XDP Portal pick color failed: {}", String(error->message));
return;
}
// The color is stored in a triple double variant, extract the values
Double4 colorDouble;
g_variant_get(variant, "(ddd)", &colorDouble.X, &colorDouble.Y, &colorDouble.Z);
g_variant_unref(variant);
colorDouble.W = 1.0f;
Vector4 colorVector = colorDouble;
Color32 color = Color32(colorVector);
PlatformBase::PickScreenColorDone(color);
}
#endif
#endif
#endif

View File

@@ -155,6 +155,10 @@ public:
static void FreeLibrary(void* handle);
static void* GetProcAddress(void* handle, const char* symbol);
static Array<StackFrame, HeapAllocation> GetStackFrames(int32 skipCount = 0, int32 maxDepth = 60, void* context = nullptr);
#if USE_EDITOR
static Color32 GetScreenColorAt(const Float2& pos);
static void PickScreenColor();
#endif
};
#endif

View File

@@ -1,164 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#if PLATFORM_SDL
#include <libportal/portal-enums.h>
#include <libportal/screenshot.h>
namespace PortalImpl
{
XdpPortal* Portal = nullptr;
int64 MainLoopReady = 0;
gpointer GLibMainLoop(gpointer data);
void PickColorCallback(GObject* source, GAsyncResult* result, gpointer data);
}
#endif
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 LinuxScreenUtilities::GetColorAt(const Float2& pos)
{
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
int defaultScreen = X11::XDefaultScreen(display);
X11::Window rootWindow = X11::XRootWindow(display, defaultScreen);
X11::XImage* image = X11::XGetImage(display, rootWindow, (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
if (image)
{
X11::XColor color;
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
else
{
// XWayland doesn't support XGetImage
}
}
return Color32::Transparent;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventReceived.Unbind(OnScreenUtilsXEventCallback);
}
}
void LinuxScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventReceived.Bind(OnScreenUtilsXEventCallback);
return;
}
#if PLATFORM_SDL
if (PortalImpl::MainLoopReady == 0)
{
// Initialize portal
GError* error = nullptr;
PortalImpl::Portal = xdp_portal_initable_new(&error);
if (error != nullptr)
{
PortalImpl::MainLoopReady = 2;
LOG(Error, "Failed to initialize XDP Portal");
return;
}
// Run the GLib main loop in other thread in order to process asynchronous callbacks
g_thread_new(nullptr, PortalImpl::GLibMainLoop, nullptr);
while (Platform::AtomicRead(&PortalImpl::MainLoopReady) != 1)
Platform::Sleep(1);
}
if (PortalImpl::Portal != nullptr)
{
// Enter color picking mode, the callback receives the final color
xdp_portal_pick_color(PortalImpl::Portal, nullptr, nullptr, PortalImpl::PickColorCallback, nullptr);
}
#endif
}
#if PLATFORM_SDL
gpointer PortalImpl::GLibMainLoop(gpointer data)
{
GMainContext* mainContext = g_main_context_get_thread_default();
GMainLoop* mainLoop = g_main_loop_new(mainContext, false);
Platform::AtomicStore(&PortalImpl::MainLoopReady, 1);
g_main_loop_run(mainLoop);
g_main_loop_unref(mainLoop);
return nullptr;
}
void PortalImpl::PickColorCallback(GObject* source, GAsyncResult* result, gpointer data)
{
GError* error = nullptr;
GVariant* variant = xdp_portal_pick_color_finish(PortalImpl::Portal, result, &error);
if (error)
{
if (g_error_matches(error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
LOG(Info, "XDP Portal pick color cancelled");
else
LOG(Error, "XDP Portal pick color failed: {}", String(error->message));
return;
}
// The color is stored in a triple double variant, extract the values
Double4 colorDouble;
g_variant_get(variant, "(ddd)", &colorDouble.X, &colorDouble.Y, &colorDouble.Z);
g_variant_unref(variant);
colorDouble.W = 1.0f;
Vector4 colorVector = colorDouble;
Color32 color = Color32(colorVector);
ScreenUtilities::PickColorDone(color);
}
#endif
#endif

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@@ -1,24 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_LINUX
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API LinuxScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

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@@ -1,29 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 MacScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void MacScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

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@@ -1,25 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API MacScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

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@@ -1,15 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WINDOWS
#include "Windows/WindowsScreenUtilities.h"
#elif PLATFORM_LINUX
#include "Linux/LinuxScreenUtilities.h"
#elif PLATFORM_MAC
#include "Mac/MacScreenUtilities.h"
#else
#include "Base/ScreenUtilitiesBase.h"
#endif
#include "Types.h"

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@@ -30,8 +30,6 @@ class Win32Network;
typedef Win32Network Network;
class UserBase;
typedef UserBase User;
class WindowsScreenUtilities;
typedef WindowsScreenUtilities ScreenUtilities;
#elif PLATFORM_UWP
@@ -59,8 +57,6 @@ class Win32Network;
typedef Win32Network Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_LINUX
@@ -90,8 +86,6 @@ class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class LinuxScreenUtilities;
typedef LinuxScreenUtilities ScreenUtilities;
#elif PLATFORM_PS4
@@ -119,8 +113,6 @@ class PS4Network;
typedef PS4Network Network;
class PS4User;
typedef PS4User User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_PS5
@@ -148,8 +140,6 @@ class PS5Network;
typedef PS5Network Network;
class PS5User;
typedef PS5User User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_XBOX_ONE
@@ -177,8 +167,6 @@ class Win32Network;
typedef Win32Network Network;
class GDKUser;
typedef GDKUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_XBOX_SCARLETT
@@ -206,8 +194,6 @@ class Win32Network;
typedef Win32Network Network;
class GDKUser;
typedef GDKUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_ANDROID
@@ -235,8 +221,6 @@ class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_SWITCH
@@ -264,8 +248,6 @@ class SwitchNetwork;
typedef SwitchNetwork Network;
class SwitchUser;
typedef SwitchUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_MAC
@@ -295,8 +277,6 @@ class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class MacScreenUtilities;
typedef MacScreenUtilities ScreenUtilities;
#elif PLATFORM_IOS
@@ -324,8 +304,6 @@ class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#else

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@@ -1562,4 +1562,49 @@ void WindowsPlatform::CollectCrashData(const String& crashDataFolder, void* cont
#endif
#if USE_EDITOR
#include "Engine/Core/Math/Color32.h"
WIN_API COLORREF WIN_API_CALLCONV GetPixel(_In_ HDC hdc, _In_ int x, _In_ int y);
#define GetRValue(rgb) (LOBYTE(rgb))
#define GetGValue(rgb) (LOBYTE(((WORD)(rgb)) >> 8))
#define GetBValue(rgb) (LOBYTE((rgb) >> 16))
#pragma comment(lib, "Gdi32.lib")
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = PlatformBase::GetScreenColorAt(cursorPos);
PlatformBase::PickScreenColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 WindowsPlatform::GetScreenColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void WindowsPlatform::PickScreenColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
LOG(Warning, "Failed to set mouse hook (GetLastError={})", GetLastError());
}
#endif
#endif

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@@ -90,6 +90,10 @@ public:
static Array<StackFrame, HeapAllocation> GetStackFrames(int32 skipCount = 0, int32 maxDepth = 60, void* context = nullptr);
static void CollectCrashData(const String& crashDataFolder, void* context = nullptr);
#endif
#if USE_EDITOR
static Color32 GetScreenColorAt(const Float2& pos);
static void PickScreenColor();
#endif
};
#endif

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@@ -1,54 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_WINDOWS
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include <Windows.h>
#pragma comment(lib, "Gdi32.lib")
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
ScreenUtilities::PickColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 WindowsScreenUtilities::GetColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void WindowsScreenUtilities::PickColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
#endif

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@@ -1,25 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WINDOWS
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API WindowsScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif