Fix compilation

This commit is contained in:
Wojtek Figat
2021-01-26 15:34:57 +01:00
parent 8180877269
commit 01a3a80103

View File

@@ -36,6 +36,7 @@ ArchitectureType LinuxPlatformTools::GetArchitecture() const
bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = LinuxPlatformSettings::Get();
const auto outputPath = data.OutputPath;
@@ -64,7 +65,7 @@ bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
// Apply game executable file name
#if !BUILD_DEBUG
const String outputExePath = outputPath / TEXT("FlaxGame");
const String gameExePath = outputPath / GameSettings::ProductName;
const String gameExePath = outputPath / gameSettings->ProductName;
if (FileSystem::FileExists(outputExePath) && gameExePath.Compare(outputExePath, StringSearchCase::IgnoreCase) == 0)
{
if (FileSystem::MoveFile(gameExePath, outputExePath, true))