Fix Visject CM item search highlight placement and center CM title text
#983
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@@ -87,6 +87,11 @@ namespace FlaxEditor.Surface.ContextMenu
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SortScore += 5;
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}
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private void GetTextRectangle(out Rectangle textRect)
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{
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textRect = new Rectangle(22, 0, Width - 24, Height);
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}
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private bool CanConnectTo(Box startBox, NodeArchetype nodeArchetype)
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{
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if (startBox == null)
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@@ -123,6 +128,7 @@ namespace FlaxEditor.Surface.ContextMenu
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}
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else
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{
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GetTextRectangle(out var textRect);
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if (QueryFilterHelper.Match(filterText, _archetype.Title, out var ranges))
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{
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// Update highlights
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@@ -136,7 +142,7 @@ namespace FlaxEditor.Surface.ContextMenu
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{
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var start = font.GetCharPosition(_archetype.Title, ranges[i].StartIndex);
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var end = font.GetCharPosition(_archetype.Title, ranges[i].EndIndex);
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_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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if (ranges[i].StartIndex <= 0)
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{
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@@ -158,7 +164,7 @@ namespace FlaxEditor.Surface.ContextMenu
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var font = style.FontSmall;
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var start = font.GetCharPosition(_archetype.Title, 0);
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var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
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_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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_isFullMatch = true;
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Visible = true;
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}
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@@ -173,7 +179,7 @@ namespace FlaxEditor.Surface.ContextMenu
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var font = style.FontSmall;
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var start = font.GetCharPosition(_archetype.Title, 0);
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var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
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_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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Visible = true;
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Data = data;
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@@ -192,7 +198,7 @@ namespace FlaxEditor.Surface.ContextMenu
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{
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var style = Style.Current;
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var rect = new Rectangle(Float2.Zero, Size);
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var textRect = new Rectangle(22, 0, rect.Width - 24, rect.Height);
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GetTextRectangle(out var textRect);
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var showScoreHit = SortScore > 0.1f;
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// Overlay
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