Add support for importing material emissive and roughness from fbx file
#2153
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@@ -237,9 +237,10 @@ public:
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Color& operator*=(const float b)
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{
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R = Math::Saturate(R * b);
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G = Math::Saturate(G * b);
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B = Math::Saturate(B * b);
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R = R * b;
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G = G * b;
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B = B * b;
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A = A * b;
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return *this;
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}
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