Add support for importing material emissive and roughness from fbx file
#2153
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@@ -232,6 +232,8 @@ struct OpenFbxImporterData
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if (mat && EnumHasAnyFlags(Options.ImportTypes, ImportDataTypes::Materials))
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{
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material.Diffuse.Color = ToColor(mat->getDiffuseColor());
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material.Emissive.Color = ToColor(mat->getEmissiveColor()) * (float)mat->getEmissiveFactor();
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material.Roughness.Value = MaterialSlotEntry::ShininessToRoughness((float)mat->getShininess());
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if (EnumHasAnyFlags(Options.ImportTypes, ImportDataTypes::Textures))
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{
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