Fix build
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@@ -376,7 +376,7 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
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LOG(Info, "Dynamic Diffuse Global Illumination memory usage: {0} MB, probes: {1}", memUsage / 1024 / 1024, probesCountTotal);
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clear = true;
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}
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#if USE_EDITOR
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#if COMPILE_WITH_DEV_ENV
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clear |= ddgiData.LastFrameUsed <= LastFrameShaderReload;
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#endif
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if (clear)
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