diff --git a/Source/Engine/Networking/NetworkReplicationHierarchy.cpp b/Source/Engine/Networking/NetworkReplicationHierarchy.cpp index 99a43a34a..32b7978d0 100644 --- a/Source/Engine/Networking/NetworkReplicationHierarchy.cpp +++ b/Source/Engine/Networking/NetworkReplicationHierarchy.cpp @@ -49,7 +49,7 @@ bool NetworkReplicationHierarchyUpdateResult::GetClientLocation(int32 clientInde void NetworkReplicationNode::AddObject(NetworkReplicationHierarchyObject obj) { - if (obj.ReplicationFPS > 0.0f) + if (obj.ReplicationFPS > ZeroTolerance) // > 0 { // Randomize initial replication update to spread rep rates more evenly for large scenes that register all objects within the same frame obj.ReplicationUpdatesLeft = NetworkReplicationNodeObjectCounter++ % Math::Clamp(Math::RoundToInt(NetworkManager::NetworkFPS / obj.ReplicationFPS), 1, 60);