From 028ccfca2e3b435e8da331750c8707cedc1b4cc8 Mon Sep 17 00:00:00 2001 From: Wiktor Kocielski <118038102+Withaust@users.noreply.github.com> Date: Fri, 23 Jun 2023 13:14:59 +0300 Subject: [PATCH] Update NetworkReplicationNode::AddObject --- Source/Engine/Networking/NetworkReplicationHierarchy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Networking/NetworkReplicationHierarchy.cpp b/Source/Engine/Networking/NetworkReplicationHierarchy.cpp index 99a43a34a..32b7978d0 100644 --- a/Source/Engine/Networking/NetworkReplicationHierarchy.cpp +++ b/Source/Engine/Networking/NetworkReplicationHierarchy.cpp @@ -49,7 +49,7 @@ bool NetworkReplicationHierarchyUpdateResult::GetClientLocation(int32 clientInde void NetworkReplicationNode::AddObject(NetworkReplicationHierarchyObject obj) { - if (obj.ReplicationFPS > 0.0f) + if (obj.ReplicationFPS > ZeroTolerance) // > 0 { // Randomize initial replication update to spread rep rates more evenly for large scenes that register all objects within the same frame obj.ReplicationUpdatesLeft = NetworkReplicationNodeObjectCounter++ % Math::Clamp(Math::RoundToInt(NetworkManager::NetworkFPS / obj.ReplicationFPS), 1, 60);