Use double vector types in camera view matrix calculations
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@@ -93,6 +93,9 @@ public:
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// Calculates the inverse of the specified matrix.
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static void Invert(const Double4x4& value, Double4x4& result);
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// Creates a left-handed, look-at matrix.
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static void LookAt(const Double3& eye, const Double3& target, const Double3& up, Double4x4& result);
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// Calculates the product of two matrices.
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static void Multiply(const Double4x4& left, const Double4x4& right, Double4x4& result);
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