Fix using proper engine native module for importing symbols

This commit is contained in:
Wojtek Figat
2023-01-20 15:42:32 +01:00
parent 1c72798229
commit 02e3697817
3 changed files with 22 additions and 3 deletions

View File

@@ -16,9 +16,20 @@ public class Scripting : EngineModule
if (EngineConfiguration.WithCSharp(options))
{
if (EngineConfiguration.WithDotNet(options))
{
options.PublicDependencies.Add("nethost");
if (options.Target is EngineTarget engineTarget && engineTarget.UseSeparateMainExecutable(options))
{
// Build target doesn't support linking again main executable (eg. Linux) thus additional shared library is used for the engine (eg. libFlaxEditor.so)
var fileName = options.Platform.GetLinkOutputFileName(engineTarget.OutputName, LinkerOutput.SharedLibrary);
options.CompileEnv.PreprocessorDefinitions.Add("MCORE_MAIN_MODULE_NAME=" + fileName);
}
}
else
{
options.PublicDependencies.Add("mono");
}
}
options.PrivateDependencies.Add("Utilities");