diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/AGS.cs b/Source/Tools/Flax.Build/Deps/Dependencies/AGS.cs
index 60be17f0b..c756bb28b 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/AGS.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/AGS.cs
@@ -18,6 +18,24 @@ namespace Flax.Deps.Dependencies
get => new[] { TargetPlatform.Windows };
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -30,7 +48,7 @@ namespace Flax.Deps.Dependencies
// Copy files
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
+ BuildStarted(platform, TargetArchitecture.x64);
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.lib"), Path.Combine(depsFolder, "amd_ags_x64.lib"));
Utilities.FileCopy(Path.Combine(root, "ags_lib/lib/amd_ags_x64.dll"), Path.Combine(depsFolder, "amd_ags_x64.dll"));
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs b/Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
index bb1c4fa3c..629a69070 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using Flax.Build;
namespace Flax.Deps.Dependencies
@@ -39,6 +40,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -91,22 +122,22 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- var configuration = "Release";
- var binariesWin = new[]
+ BuildStarted(platform, architecture);
+ switch (platform)
{
- Path.Combine("bin", configuration, "assimp-vc140-md.dll"),
- Path.Combine("lib", configuration, "assimp-vc140-md.lib"),
- };
+ case TargetPlatform.Windows:
+ {
+ var configuration = "Release";
+ var binariesWin = new[]
+ {
+ Path.Combine("bin", configuration, "assimp-vc140-md.dll"),
+ Path.Combine("lib", configuration, "assimp-vc140-md.lib"),
+ };
- // Build for Windows
- File.Delete(Path.Combine(root, "CMakeCache.txt"));
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
- {
+ // Build for Windows
+ File.Delete(Path.Combine(root, "CMakeCache.txt"));
var buildDir = Path.Combine(root, "build-" + architecture);
var solutionPath = Path.Combine(buildDir, "Assimp.sln");
SetupDirectory(buildDir, true);
@@ -116,42 +147,40 @@ namespace Flax.Deps.Dependencies
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in binariesWin)
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, Path.GetFileName(file)));
+ break;
}
-
- break;
- }
- case TargetPlatform.Linux:
- {
- var envVars = new Dictionary
+ case TargetPlatform.Linux:
{
- { "CC", "clang-" + Configuration.LinuxClangMinVer },
- { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
- { "CXX", "clang++-" + Configuration.LinuxClangMinVer },
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
+ var envVars = new Dictionary
+ {
+ { "CC", "clang-" + Configuration.LinuxClangMinVer },
+ { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
+ { "CXX", "clang-" + Configuration.LinuxClangMinVer },
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
- // Build for Linux
- RunCmake(root, platform, TargetArchitecture.x64, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig, envVars);
- Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool, envVars);
- configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
- break;
- }
- case TargetPlatform.Mac:
- {
- // Build for Mac
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ // Build for Linux
+ File.Delete(Path.Combine(root, "CMakeCache.txt"));
+ RunCmake(root, platform, architecture, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig, envVars);
+ Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool, envVars);
+ configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
+ break;
+ }
+ case TargetPlatform.Mac:
{
+ // Build for Mac
+ File.Delete(Path.Combine(root, "CMakeCache.txt"));
RunCmake(root, platform, architecture, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig);
Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
Utilities.Run("make", "clean", null, root, Utilities.RunOptions.DefaultTool);
+ break;
+ }
}
- break;
- }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXMesh.cs b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXMesh.cs
index e631b280b..0da78e580 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXMesh.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXMesh.cs
@@ -28,6 +28,24 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -46,12 +64,12 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
{
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Windows, architecture);
@@ -61,7 +79,7 @@ namespace Flax.Deps.Dependencies
}
}
break;
- }
+ }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs
index 894af3840..3c48290ee 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs
@@ -31,22 +31,40 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- var sdk = WindowsPlatformBase.GetSDKs().Last();
- var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um");
- string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString());
-
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ var sdk = WindowsPlatformBase.GetSDKs().Last();
+ var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um");
+ string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString());
+
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
string dxilLocation = @$"{binLocation}\{architecture}\dxil.dll";
@@ -60,9 +78,9 @@ namespace Flax.Deps.Dependencies
string d3dcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\d3dcompiler.lib";
Utilities.FileCopy(dxcompilerLibLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLibLocation)));
Utilities.FileCopy(d3dcompilerLibLocation, Path.Combine(depsFolder, "d3dcompiler_47.lib"));
+ break;
+ }
}
- break;
- }
}
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXTex.cs b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXTex.cs
index c0d1a461f..3a842b48c 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXTex.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXTex.cs
@@ -30,6 +30,24 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -47,44 +65,44 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
- var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
+ var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in outputFileNames)
Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), configuration, file), Path.Combine(depsFolder, file));
+ break;
+ }
+ case TargetPlatform.UWP:
+ {
+ var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
+ var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
+ Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ foreach (var file in outputFileNames)
+ Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
+ break;
+ }
+ case TargetPlatform.XboxOne:
+ case TargetPlatform.XboxScarlett:
+ {
+ var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
+ var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
+ var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
+ Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ foreach (var file in outputFileNames)
+ Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
+ break;
+ }
}
- break;
- }
- case TargetPlatform.UWP:
- {
- var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
- var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
- Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var file in outputFileNames)
- Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
- break;
- }
- case TargetPlatform.XboxOne:
- case TargetPlatform.XboxScarlett:
- {
- var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
- var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
- var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
- Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var file in outputFileNames)
- Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
- break;
- }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/EnvDTE.cs b/Source/Tools/Flax.Build/Deps/Dependencies/EnvDTE.cs
new file mode 100644
index 000000000..32d783e81
--- /dev/null
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/EnvDTE.cs
@@ -0,0 +1,95 @@
+// Copyright (c) Wojciech Figat. All rights reserved.
+
+using System;
+using System.IO;
+using System.IO.Compression;
+using System.Linq;
+using Flax.Build;
+using Flax.Build.Platforms;
+
+namespace Flax.Deps.Dependencies
+{
+ ///
+ /// Visual Studio EnvDTE COM library. https://learn.microsoft.com/en-us/dotnet/api/envdte?view=visualstudiosdk-2022
+ ///
+ ///
+ class EnvDTE : Dependency
+ {
+ ///
+ public override TargetPlatform[] Platforms
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetPlatform.Windows,
+ };
+ default: return new TargetPlatform[0];
+ }
+ }
+ }
+
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
+ ///
+ public override void Build(BuildOptions options)
+ {
+ options.IntermediateFolder.Replace("/" + GetType().Name, "/Microsoft.VisualStudio.Setup.Configuration.Native");
+
+ // Get the source
+ var root = options.IntermediateFolder;
+ var packagePath = Path.Combine(root, $"package.zip");
+ if (!File.Exists(packagePath))
+ {
+ Downloader.DownloadFileFromUrlToPath("https://www.nuget.org/api/v2/package/Microsoft.VisualStudio.Setup.Configuration.Native/3.14.2075", packagePath);
+ }
+ var extractedPath = Path.Combine(root, "extracted");
+ if (!Directory.Exists(extractedPath))
+ {
+ using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
+ archive.ExtractToDirectory(extractedPath);
+ }
+ root = extractedPath;
+
+ foreach (var platform in options.Platforms)
+ {
+ foreach (var architecture in options.Architectures)
+ {
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ {
+ var bin = Path.Combine(root, "lib", "native", "v141", architecture.ToString().ToLower());
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ Utilities.FileCopy(Path.Combine(bin, "Microsoft.VisualStudio.Setup.Configuration.Native.lib"), Path.Combine(depsFolder, "Microsoft.VisualStudio.Setup.Configuration.Native.lib"));
+
+ var include = Path.Combine(root, "lib", "native", "include");
+ Utilities.FileCopy(Path.Combine(include, "Setup.Configuration.h"), Path.Combine(options.ThirdPartyFolder, "Microsoft.VisualStudio.Setup.Configuration.Native", "Setup.Configuration.h"));
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/NewtonsoftJson.cs b/Source/Tools/Flax.Build/Deps/Dependencies/NewtonsoftJson.cs
index 495de4734..58fb21b25 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/NewtonsoftJson.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/NewtonsoftJson.cs
@@ -36,6 +36,24 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/NvCloth.cs b/Source/Tools/Flax.Build/Deps/Dependencies/NvCloth.cs
index 1120a94f8..aa15aadac 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/NvCloth.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/NvCloth.cs
@@ -1,5 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
+using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -50,6 +51,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -59,41 +90,51 @@ namespace Flax.Deps.Dependencies
// Get the source
CloneGitRepoSingleBranch(root, "https://github.com/FlaxEngine/NvCloth.git", "master");
+ // Patch the CMakeLists.txt to support custom compilation flags
+ foreach (var os in new[] { "android", "ios", "linux", "mac", "windows", })
+ {
+ var filePath = Path.Combine(nvCloth, "compiler", "cmake", os, "CMakeLists.txt");
+ var appendLine = "SET(CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS} ${NVCLOTH_CXX_FLAGS}\")";
+ if (!File.ReadAllText(filePath).Contains(appendLine))
+ File.AppendAllText(filePath, Environment.NewLine + appendLine + Environment.NewLine);
+ }
+
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- Build(options, platform, TargetArchitecture.x64);
- Build(options, platform, TargetArchitecture.ARM64);
- break;
- case TargetPlatform.XboxOne:
- case TargetPlatform.XboxScarlett:
- Build(options, platform, TargetArchitecture.x64);
- break;
- case TargetPlatform.PS4:
- case TargetPlatform.PS5:
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
- Build(options, platform, TargetArchitecture.x64);
- break;
- case TargetPlatform.Switch:
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
- Build(options, platform, TargetArchitecture.ARM64);
- break;
- case TargetPlatform.Android:
- Build(options, platform, TargetArchitecture.ARM64);
- break;
- case TargetPlatform.Mac:
- Build(options, platform, TargetArchitecture.x64);
- Build(options, platform, TargetArchitecture.ARM64);
- break;
- case TargetPlatform.iOS:
- Build(options, platform, TargetArchitecture.ARM64);
- break;
- case TargetPlatform.Linux:
- Build(options, platform, TargetArchitecture.x64);
- break;
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ Build(options, platform, architecture);
+ break;
+ case TargetPlatform.XboxOne:
+ case TargetPlatform.XboxScarlett:
+ Build(options, platform, TargetArchitecture.x64);
+ break;
+ case TargetPlatform.PS4:
+ case TargetPlatform.PS5:
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
+ Build(options, platform, TargetArchitecture.x64);
+ break;
+ case TargetPlatform.Switch:
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "NvCloth"), root, true, true);
+ Build(options, platform, TargetArchitecture.ARM64);
+ break;
+ case TargetPlatform.Android:
+ Build(options, platform, TargetArchitecture.ARM64);
+ break;
+ case TargetPlatform.Mac:
+ Build(options, platform, architecture);
+ break;
+ case TargetPlatform.iOS:
+ Build(options, platform, TargetArchitecture.ARM64);
+ break;
+ case TargetPlatform.Linux:
+ Build(options, platform, architecture);
+ break;
+ }
}
}
@@ -110,7 +151,7 @@ namespace Flax.Deps.Dependencies
// Peek options
var binariesPrefix = string.Empty;
var binariesPostfix = string.Empty;
- var cmakeArgs = "-DNV_CLOTH_ENABLE_DX11=0 -DNV_CLOTH_ENABLE_CUDA=0 -DPX_GENERATE_GPU_PROJECTS=0";
+ var cmakeArgs = "-DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DNV_CLOTH_ENABLE_DX11=0 -DNV_CLOTH_ENABLE_CUDA=0 -DPX_GENERATE_GPU_PROJECTS=0";
var cmakeName = string.Empty;
var buildFolder = Path.Combine(nvCloth, "compiler", platform.ToString() + '_' + architecture.ToString());
var envVars = new Dictionary();
@@ -154,7 +195,7 @@ namespace Flax.Deps.Dependencies
}
break;
case TargetPlatform.Mac:
- cmakeArgs += " -DTARGET_BUILD_PLATFORM=mac";
+ cmakeArgs += " -DTARGET_BUILD_PLATFORM=mac -DNVCLOTH_CXX_FLAGS=\"-Wno-error=poison-system-directories -Wno-error=missing-include-dirs\"";
cmakeName = "mac";
binariesPrefix = "lib";
break;
@@ -164,7 +205,7 @@ namespace Flax.Deps.Dependencies
binariesPrefix = "lib";
break;
case TargetPlatform.Linux:
- cmakeArgs += " -DTARGET_BUILD_PLATFORM=linux";
+ cmakeArgs += " -DTARGET_BUILD_PLATFORM=linux -DNVCLOTH_CXX_FLAGS=\"-Wno-error=poison-system-directories -Wno-error=missing-include-dirs\"";
cmakeName = "linux";
binariesPrefix = "lib";
envVars.Add("CC", "clang-" + Configuration.LinuxClangMinVer);
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs b/Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
index 319ad70b3..5e194edd4 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
@@ -1,5 +1,5 @@
// Copyright (c) Wojciech Figat. All rights reserved.
-
+//#define USE_GIT_REPOSITORY
using System;
using System.Collections.Generic;
using System.IO;
@@ -45,132 +45,65 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
var root = options.IntermediateFolder;
var version = "1.24.3";
var configuration = "Release";
+ var cmakeArgs = "-DCMAKE_POLICY_VERSION_MINIMUM=3.5";
var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "OpenAL");
var noSSL = true; // OpenAL Soft website has broken certs
- foreach (var platform in options.Platforms)
- {
- BuildStarted(platform);
- switch (platform)
- {
- case TargetPlatform.Windows:
- {
- var binariesToCopy = new[]
- {
- "OpenAL32.lib",
- "OpenAL32.dll",
- };
-
- // Get the source
- CloneGitRepo(root, "https://github.com/kcat/openal-soft.git");
- GitCheckout(root, "master", "dc7d7054a5b4f3bec1dc23a42fd616a0847af948"); // 1.24.3
-
- // Build for Win64 and ARM64
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
- {
- var buildDir = Path.Combine(root, "build-" + architecture.ToString());
- var solutionPath = Path.Combine(buildDir, "OpenAL.sln");
-
- RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DBUILD_SHARED_LIBS=OFF -DCMAKE_C_FLAGS=\"/D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR /EHsc\" -DCMAKE_CXX_FLAGS=\"/D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR /EHsc\"");
- Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
- var depsFolder = GetThirdPartyFolder(options, platform, architecture);
- foreach (var file in binariesToCopy)
- Utilities.FileCopy(Path.Combine(buildDir, configuration, file), Path.Combine(depsFolder, Path.GetFileName(file)));
- }
-
-#if false
- // Get the binaries
- var packagePath = Path.Combine(root, "package.zip");
- if (!File.Exists(packagePath))
- Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-binaries/openal-soft-" + version + "-bin.zip", packagePath, noSSL);
- using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
- {
- if (!Directory.Exists(root))
- archive.ExtractToDirectory(root);
- root = Path.Combine(root, archive.Entries.First().FullName);
- }
-
- // Deploy Win64 binaries
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- Utilities.FileCopy(Path.Combine(root, "bin", "Win64", "soft_oal.dll"), Path.Combine(depsFolder, "OpenAL32.dll"));
- Utilities.FileCopy(Path.Combine(root, "libs", "Win64", "OpenAL32.lib"), Path.Combine(depsFolder, "OpenAL32.lib"));
-
- // Deploy license
- Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstIncludePath, "COPYING"), true);
-
- // Deploy header files
- var files = Directory.GetFiles(Path.Combine(root, "include", "AL"));
- foreach (var file in files)
- {
- Utilities.FileCopy(file, Path.Combine(dstIncludePath, Path.GetFileName(file)));
- }
+#if !USE_GIT_REPOSITORY
+ if (options.Platforms.Contains(TargetPlatform.Windows))
#endif
- break;
- }
- case TargetPlatform.Linux:
+ {
+ // Get the source
+ CloneGitRepo(root, "https://github.com/kcat/openal-soft.git");
+ GitCheckout(root, "master", "dc7d7054a5b4f3bec1dc23a42fd616a0847af948"); // 1.24.3
+ }
+#if !USE_GIT_REPOSITORY
+ else
+ {
+ // Get the source
+ var packagePath = Path.Combine(root, $"package-{version}.zip");
+ if (!File.Exists(packagePath))
{
- var binariesToCopy = new[]
- {
- "libopenal.a",
- };
- var envVars = new Dictionary
- {
- { "CC", "clang-" + Configuration.LinuxClangMinVer },
- { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
- { "CXX", "clang++-" + Configuration.LinuxClangMinVer },
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var config = $"-DALSOFT_REQUIRE_ALSA=ON " +
- $"-DALSOFT_REQUIRE_OSS=ON " +
- $"-DALSOFT_REQUIRE_PORTAUDIO=ON " +
- $"-DALSOFT_REQUIRE_PULSEAUDIO=ON " +
- $"-DALSOFT_REQUIRE_JACK=ON " +
- $"-DALSOFT_REQUIRE_PIPEWIRE=ON " +
- $"-DALSOFT_EMBED_HRTF_DATA=YES ";
-
- // Get the source
- var packagePath = Path.Combine(root, "package.zip");
- File.Delete(packagePath);
- Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath, noSSL);
- Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
-
- // Use separate build directory
- root = Path.Combine(root, "openal-soft-" + version);
- var buildDir = Path.Combine(root, "build");
- SetupDirectory(buildDir, true);
-
- // Build for Linux
- Utilities.Run("cmake", $"-G \"Unix Makefiles\" -DCMAKE_BUILD_TYPE={configuration} -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DLIBTYPE=STATIC {config} ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
- BuildCmake(buildDir, configuration, envVars);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var file in binariesToCopy)
- Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
- break;
- }
- case TargetPlatform.Android:
- {
- var binariesToCopy = new[]
- {
- "libopenal.a",
- };
- var envVars = new Dictionary
- {
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var config = " -DALSOFT_REQUIRE_OBOE=OFF -DALSOFT_REQUIRE_OPENSL=ON -DALSOFT_EMBED_HRTF_DATA=YES";
-
- // Get the source
- var packagePath = Path.Combine(root, "package.zip");
- File.Delete(packagePath);
Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath, noSSL);
if (Platform.BuildTargetPlatform == TargetPlatform.Windows)
{
+ // TODO: Maybe use PowerShell Expand-Archive instead?
var sevenZip = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "7-Zip", "7z.exe");
Utilities.Run(sevenZip, "x package.zip", null, root);
Utilities.Run(sevenZip, "x package", null, root);
@@ -179,89 +112,167 @@ namespace Flax.Deps.Dependencies
{
Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
}
-
- // Use separate build directory
- root = Path.Combine(root, "openal-soft-" + version);
- var buildDir = Path.Combine(root, "build");
- SetupDirectory(buildDir, true);
-
- // Build
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
- BuildCmake(buildDir, envVars);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- foreach (var file in binariesToCopy)
- Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
- break;
}
- case TargetPlatform.Mac:
+ }
+#endif
+
+ foreach (var platform in options.Platforms)
+ {
+ foreach (var architecture in options.Architectures)
{
- var binariesToCopy = new[]
+ BuildStarted(platform, architecture);
+ switch (platform)
{
- "libopenal.a",
- };
- var envVars = new Dictionary
+ case TargetPlatform.Windows:
{
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES";
+ var binariesToCopy = new[]
+ {
+ "OpenAL32.lib",
+ "OpenAL32.dll",
+ };
- // Get the source
- var packagePath = Path.Combine(root, "package.zip");
- File.Delete(packagePath);
- Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath, noSSL);
- Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
-
- // Use separate build directory
- root = Path.Combine(root, "openal-soft-" + version);
- var buildDir = Path.Combine(root, "build");
-
- // Build for Mac
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
- {
+ // Build for Windows
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ var solutionPath = Path.Combine(buildDir, "OpenAL.sln");
SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, architecture, ".. -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DBUILD_SHARED_LIBS=OFF -DCMAKE_C_FLAGS=\"/D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR /EHsc\" -DCMAKE_CXX_FLAGS=\"/D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR /EHsc\" " + cmakeArgs);
+ Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ foreach (var file in binariesToCopy)
+ Utilities.FileCopy(Path.Combine(buildDir, configuration, file), Path.Combine(depsFolder, Path.GetFileName(file)));
+ break;
+ }
+ case TargetPlatform.Linux:
+ {
+ var binariesToCopy = new[]
+ {
+ "libopenal.a",
+ };
+ var envVars = new Dictionary
+ {
+ { "CC", "clang-" + Configuration.LinuxClangMinVer },
+ { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
+ { "CXX", "clang++-" + Configuration.LinuxClangMinVer },
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ var config = $"-DALSOFT_REQUIRE_ALSA=ON " +
+ $"-DALSOFT_REQUIRE_OSS=ON " +
+ $"-DALSOFT_REQUIRE_PORTAUDIO=ON " +
+ $"-DALSOFT_REQUIRE_PULSEAUDIO=ON " +
+ $"-DALSOFT_REQUIRE_JACK=ON " +
+ $"-DALSOFT_REQUIRE_PIPEWIRE=ON " +
+ $"-DALSOFT_EMBED_HRTF_DATA=YES "
+ + cmakeArgs;
+
+ // Use separate build directory
+#if !USE_GIT_REPOSITORY
+ root = Path.Combine(root, "openal-soft-" + version);
+#endif
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ SetupDirectory(buildDir, true);
+
+ // Build for Linux
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DLIBTYPE=STATIC -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
+ BuildCmake(buildDir, configuration, envVars);
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ foreach (var file in binariesToCopy)
+ Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
+ break;
+ }
+ case TargetPlatform.Android:
+ {
+ var binariesToCopy = new[]
+ {
+ "libopenal.a",
+ };
+ var envVars = new Dictionary
+ {
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ var config = "-DALSOFT_REQUIRE_OBOE=OFF -DALSOFT_REQUIRE_OPENSL=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
+
+ // Use separate build directory
+#if !USE_GIT_REPOSITORY
+ root = Path.Combine(root, "openal-soft-" + version);
+#endif
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ SetupDirectory(buildDir, true);
+
+ // Build
+ RunCmake(root, platform, TargetArchitecture.ARM64, $"-B\"{buildDir}\" -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
+ BuildCmake(buildDir, envVars);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ foreach (var file in binariesToCopy)
+ Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
+ break;
+ }
+ case TargetPlatform.Mac:
+ {
+ var binariesToCopy = new[]
+ {
+ "libopenal.a",
+ };
+ var envVars = new Dictionary
+ {
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
+
+ // Use separate build directory
+#if !USE_GIT_REPOSITORY
+ root = Path.Combine(root, "openal-soft-" + version);
+#endif
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ SetupDirectory(buildDir, true);
+
+ // Build for Mac
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
BuildCmake(buildDir, envVars);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in binariesToCopy)
Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
+ break;
}
- break;
- }
- case TargetPlatform.iOS:
- {
- var binariesToCopy = new[]
+ case TargetPlatform.iOS:
{
- "libopenal.a",
- };
- var envVars = new Dictionary
- {
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES";
+ var binariesToCopy = new[]
+ {
+ "libopenal.a",
+ };
+ var envVars = new Dictionary
+ {
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ var config = " -DALSOFT_REQUIRE_COREAUDIO=ON -DALSOFT_EMBED_HRTF_DATA=YES " + cmakeArgs;
- // Get the source
- var packagePath = Path.Combine(root, "package.zip");
- if (!File.Exists(packagePath))
- {
- Downloader.DownloadFileFromUrlToPath("https://openal-soft.org/openal-releases/openal-soft-" + version + ".tar.bz2", packagePath, noSSL);
- Utilities.Run("tar", "xjf " + packagePath.Replace('\\', '/'), null, root, Utilities.RunOptions.ConsoleLogOutput);
+ // Use separate build directory
+#if !USE_GIT_REPOSITORY
+ root = Path.Combine(root, "openal-soft-" + version);
+#endif
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ SetupDirectory(buildDir, true);
+
+ // Build for iOS
+ RunCmake(root, platform, TargetArchitecture.ARM64, $"-B\"{buildDir}\" -DCMAKE_SYSTEM_NAME=iOS -DALSOFT_OSX_FRAMEWORK=ON -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
+ BuildCmake(buildDir, envVars);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ foreach (var file in binariesToCopy)
+ Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
+ break;
+ }
}
-
- // Use separate build directory
- root = Path.Combine(root, "openal-soft-" + version);
- var buildDir = Path.Combine(root, "build");
-
- // Build for iOS
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_SYSTEM_NAME=iOS -DALSOFT_OSX_FRAMEWORK=ON -DLIBTYPE=STATIC -DCMAKE_BUILD_TYPE=" + configuration + config, envVars);
- BuildCmake(buildDir, envVars);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- foreach (var file in binariesToCopy)
- Utilities.FileCopy(Path.Combine(buildDir, file), Path.Combine(depsFolder, file));
- break;
- }
}
}
+
+ // Deploy license
+ Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstIncludePath, "COPYING"), true);
+
+ // Deploy header files
+ var files = Directory.GetFiles(Path.Combine(root, "include", "AL"));
+ foreach (var file in files)
+ {
+ Utilities.FileCopy(file, Path.Combine(dstIncludePath, Path.GetFileName(file)));
+ }
}
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/PhysX.cs b/Source/Tools/Flax.Build/Deps/Dependencies/PhysX.cs
index 39f7ad975..46ad23381 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/PhysX.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/PhysX.cs
@@ -51,6 +51,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
private string root;
private string projectGenDir;
private string projectGenPath;
@@ -65,8 +95,13 @@ namespace Flax.Deps.Dependencies
if (cmakeSwitch.HasAttribute("name") && cmakeSwitch.Attributes["name"].Value == name)
{
cmakeSwitch.Attributes["value"].Value = value;
+ return;
}
}
+ var child = cmakeSwitches.OwnerDocument.CreateElement(cmakeSwitches.ChildNodes[0].Name);
+ child.SetAttribute("name", name);
+ child.SetAttribute("value", value);
+ cmakeSwitches.AppendChild(child);
}
private void Build(BuildOptions options, string preset, TargetPlatform targetPlatform, TargetArchitecture architecture)
@@ -94,11 +129,14 @@ namespace Flax.Deps.Dependencies
case TargetPlatform.Windows:
if (architecture == TargetArchitecture.ARM64)
{
- // Windows ARM64 doesn't have GPU support, so avoid copying those DLLs around
+ // Windows ARM64 doesn't have precompiled files for GPU support, so avoid copying those DLLs around
ConfigureCmakeSwitch(cmakeSwitches, "PX_COPY_EXTERNAL_DLL", "OFF");
ConfigureCmakeSwitch(cmakeParams, "PX_COPY_EXTERNAL_DLL", "OFF");
}
break;
+ case TargetPlatform.Linux:
+ ConfigureCmakeSwitch(cmakeParams, "PHYSX_CXX_FLAGS", "\"-Wno-error=format -Wno-error=unused-but-set-variable -Wno-error=switch-default -Wno-error=invalid-offsetof -Wno-error=unsafe-buffer-usage -Wno-error=unsafe-buffer-usage-in-libc-call -Wno-error=missing-include-dirs\"");
+ break;
case TargetPlatform.Android:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_INSTALL_PREFIX", $"install/android-{Configuration.AndroidPlatformApi}/PhysX");
ConfigureCmakeSwitch(cmakeParams, "ANDROID_NATIVE_API_LEVEL", $"android-{Configuration.AndroidPlatformApi}");
@@ -106,6 +144,7 @@ namespace Flax.Deps.Dependencies
break;
case TargetPlatform.Mac:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_OSX_DEPLOYMENT_TARGET", Configuration.MacOSXMinVer);
+ ConfigureCmakeSwitch(cmakeParams, "PHYSX_CXX_FLAGS", "\"-Wno-error=format -Wno-error=unused-but-set-variable -Wno-error=switch-default -Wno-error=invalid-offsetof -Wno-error=unsafe-buffer-usage -Wno-error=unsafe-buffer-usage-in-libc-call -Wno-error=missing-include-dirs\"");
break;
case TargetPlatform.iOS:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_OSX_DEPLOYMENT_TARGET", Configuration.iOSMinVer);
@@ -122,10 +161,11 @@ namespace Flax.Deps.Dependencies
string bits;
string arch;
string binariesSubDir;
- string buildPlatform;
+ string buildPlatform = architecture == TargetArchitecture.x86 ? "Win32" : architecture.ToString();
bool suppressBitsPostfix = false;
string binariesPrefix = string.Empty;
var envVars = new Dictionary();
+ envVars.Add("CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel);
switch (architecture)
{
case TargetArchitecture.x86:
@@ -146,15 +186,6 @@ namespace Flax.Deps.Dependencies
break;
default: throw new InvalidArchitectureException(architecture);
}
- switch (architecture)
- {
- case TargetArchitecture.x86:
- buildPlatform = "Win32";
- break;
- default:
- buildPlatform = architecture.ToString();
- break;
- }
var msBuildProps = new Dictionary();
switch (targetPlatform)
{
@@ -385,60 +416,84 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- Build(options, "vc17win64", platform, TargetArchitecture.x64);
- Build(options, "vc17win-arm64", platform, TargetArchitecture.ARM64);
- break;
- }
- case TargetPlatform.Linux:
- {
- Build(options, "linux", platform, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.PS4:
- {
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
- Build(options, "ps4", platform, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.PS5:
- {
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
- Build(options, "ps5", platform, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.XboxScarlett:
- case TargetPlatform.XboxOne:
- {
- Build(options, "vc16win64", platform, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.Android:
- {
- Build(options, "android", platform, TargetArchitecture.ARM64);
- break;
- }
- case TargetPlatform.Switch:
- {
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
- Build(options, "switch64", platform, TargetArchitecture.ARM64);
- break;
- }
- case TargetPlatform.Mac:
- {
- Build(options, "mac64", platform, TargetArchitecture.x64);
- Build(options, "mac-arm64", platform, TargetArchitecture.ARM64);
- break;
- }
- case TargetPlatform.iOS:
- {
- Build(options, "ios64", platform, TargetArchitecture.ARM64);
- break;
- }
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ {
+ if (architecture == TargetArchitecture.x64 || architecture == TargetArchitecture.ARM64)
+ {
+ if (WindowsPlatform.GetToolsets().Any(x => x.Key == WindowsPlatformToolset.v145))
+ {
+ try
+ {
+ Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
+ }
+ catch (Exception e)
+ {
+ Log.Warning($"Failed to generate VS2026 solution for PhysX, fallback to VS2022: {e.Message}");
+ Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
+ }
+ }
+ else
+ Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
+ }
+ else
+ throw new InvalidArchitectureException(architecture);
+ break;
+ }
+ case TargetPlatform.Linux:
+ {
+ Build(options, "linux", platform, architecture);
+ break;
+ }
+ case TargetPlatform.PS4:
+ {
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
+ Build(options, "ps4", platform, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.PS5:
+ {
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
+ Build(options, "ps5", platform, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.XboxScarlett:
+ case TargetPlatform.XboxOne:
+ {
+ Build(options, "vc16win64", platform, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.Android:
+ {
+ Build(options, "android", platform, TargetArchitecture.ARM64);
+ break;
+ }
+ case TargetPlatform.Switch:
+ {
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
+ Build(options, "switch64", platform, TargetArchitecture.ARM64);
+ break;
+ }
+ case TargetPlatform.Mac:
+ {
+ if (architecture == TargetArchitecture.x64)
+ Build(options, "mac64", platform, architecture);
+ else if (architecture == TargetArchitecture.ARM64)
+ Build(options, "mac-arm64", platform, architecture);
+ else
+ throw new InvalidArchitectureException(architecture);
+ break;
+ }
+ case TargetPlatform.iOS:
+ {
+ Build(options, "ios64", platform, TargetArchitecture.ARM64);
+ break;
+ }
+ }
}
}
@@ -446,7 +501,7 @@ namespace Flax.Deps.Dependencies
var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "PhysX");
Directory.GetFiles(dstIncludePath, "*.h", SearchOption.AllDirectories).ToList().ForEach(File.Delete);
Utilities.FileCopy(Path.Combine(root, "LICENSE.md"), Path.Combine(dstIncludePath, "License.txt"));
- Utilities.DirectoryCopy(Path.Combine(root, "physx", "include"), dstIncludePath);
+ Utilities.DirectoryCopy(Path.Combine(root, "physx", "include"), dstIncludePath, true, true);
}
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/UVAtlas.cs b/Source/Tools/Flax.Build/Deps/Dependencies/UVAtlas.cs
index 617b82af0..f0d29dba9 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/UVAtlas.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/UVAtlas.cs
@@ -29,6 +29,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -47,23 +77,23 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- // Build for Win64
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ // Build for Windows
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString(), new Dictionary() { { "RestorePackagesConfig", "true" } });
var depsFolder = GetThirdPartyFolder(options, TargetPlatform.Windows, architecture);
foreach (var file in outputFileNames)
{
Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), "Release", file), Path.Combine(depsFolder, file));
}
+ break;
+ }
}
- break;
- }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/WinPixEventRuntime.cs b/Source/Tools/Flax.Build/Deps/Dependencies/WinPixEventRuntime.cs
new file mode 100644
index 000000000..84a6f4f8b
--- /dev/null
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/WinPixEventRuntime.cs
@@ -0,0 +1,91 @@
+// Copyright (c) Wojciech Figat. All rights reserved.
+
+using System;
+using System.IO;
+using System.IO.Compression;
+using System.Linq;
+using Flax.Build;
+using Flax.Build.Platforms;
+
+namespace Flax.Deps.Dependencies
+{
+ ///
+ /// WinPixEventRuntime. https://github.com/microsoft/PixEvents
+ ///
+ ///
+ class WinPixEventRuntime : Dependency
+ {
+ ///
+ public override TargetPlatform[] Platforms
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetPlatform.Windows,
+ };
+ default: return new TargetPlatform[0];
+ }
+ }
+ }
+
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
+ ///
+ public override void Build(BuildOptions options)
+ {
+ // Get the source
+ var root = options.IntermediateFolder;
+ var packagePath = Path.Combine(root, $"package.zip");
+ if (!File.Exists(packagePath))
+ {
+ Downloader.DownloadFileFromUrlToPath("https://www.nuget.org/api/v2/package/WinPixEventRuntime/1.0.240308001", packagePath);
+ }
+ var extractedPath = Path.Combine(root, "extracted");
+ if (!Directory.Exists(extractedPath))
+ {
+ using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
+ archive.ExtractToDirectory(extractedPath);
+ }
+ root = extractedPath;
+
+ foreach (var platform in options.Platforms)
+ {
+ foreach (var architecture in options.Architectures)
+ {
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ {
+ var bin = Path.Combine(root, "bin", architecture.ToString());
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ Utilities.FileCopy(Path.Combine(bin, "WinPixEventRuntime.dll"), Path.Combine(depsFolder, "WinPixEventRuntime.dll"));
+ Utilities.FileCopy(Path.Combine(bin, "WinPixEventRuntime.lib"), Path.Combine(depsFolder, "WinPixEventRuntime.lib"));
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/astc.cs b/Source/Tools/Flax.Build/Deps/Dependencies/astc.cs
index d5886810d..40ae9d1e0 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/astc.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/astc.cs
@@ -34,6 +34,30 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -45,12 +69,12 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
-
- foreach (var architecture in new []{ TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
{
string buildDir = Path.Combine(root, "build-" + architecture.ToString());
var isa = architecture == TargetArchitecture.ARM64 ? "-DASTCENC_ISA_NEON=ON" : "-DASTCENC_ISA_SSE2=ON";
@@ -62,8 +86,7 @@ namespace Flax.Deps.Dependencies
Utilities.FileCopy(Path.Combine(buildDir, "Source/Release", lib), Path.Combine(depsFolder, "astcenc.lib"));
}
break;
- case TargetPlatform.Mac:
- foreach (var architecture in new []{ TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ case TargetPlatform.Mac:
{
string buildDir = Path.Combine(root, "build-" + architecture.ToString());
var isa = architecture == TargetArchitecture.ARM64 ? "-DASTCENC_ISA_NEON=ON" : "-DASTCENC_ISA_SSE2=ON";
@@ -75,6 +98,7 @@ namespace Flax.Deps.Dependencies
Utilities.FileCopy(Path.Combine(buildDir, "Source", lib), Path.Combine(depsFolder, "libastcenc.a"));
}
break;
+ }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/curl.cs b/Source/Tools/Flax.Build/Deps/Dependencies/curl.cs
index 447f573a7..ceca92798 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/curl.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/curl.cs
@@ -41,6 +41,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -69,14 +99,14 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- // Build for Win64 and ARM64
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ // Build for Windows
var buildDir = Path.Combine(root, "build-" + architecture.ToString());
var solutionPath = Path.Combine(buildDir, "CURL.sln");
@@ -85,57 +115,55 @@ namespace Flax.Deps.Dependencies
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in binariesToCopyWin)
Utilities.FileCopy(Path.Combine(buildDir, "lib", configuration, file), Path.Combine(depsFolder, Path.GetFileName(file)));
+ break;
}
- break;
- }
- case TargetPlatform.Linux:
- {
- // Build for Linux
- var settings = new[]
+ case TargetPlatform.Linux:
{
- "--without-librtmp",
- "--without-ssl",
- "--with-gnutls",
- "--disable-ipv6",
- "--disable-manual",
- "--disable-verbose",
- "--disable-shared",
- "--enable-static",
- "-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
- };
- var envVars = new Dictionary
- {
- { "CC", "clang-" + Configuration.LinuxClangMinVer },
- { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var buildDir = Path.Combine(root, "build");
- SetupDirectory(buildDir, true);
- Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.DefaultTool);
- Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.DefaultTool, envVars);
- Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
- Utilities.Run("make", "install", null, root, Utilities.RunOptions.DefaultTool);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- var filename = "libcurl.a";
- Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
- break;
- }
- case TargetPlatform.Mac:
- {
- // Build for Mac
- var settings = new[]
- {
- "--with-secure-transport",
- "--without-librtmp",
- "--disable-ipv6",
- "--disable-manual",
- "--disable-verbose",
- "--disable-shared",
- "--enable-static",
- "-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
- };
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ // Build for Linux
+ var settings = new[]
+ {
+ "--without-librtmp",
+ //"--without-ssl",
+ "--with-gnutls",
+ "--disable-ipv6",
+ "--disable-manual",
+ "--disable-verbose",
+ "--disable-shared",
+ "--enable-static",
+ "-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
+ };
+ var envVars = new Dictionary
+ {
+ { "CC", "clang-" + Configuration.LinuxClangMinVer },
+ { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ var buildDir = Path.Combine(root, "build");
+ SetupDirectory(buildDir, true);
+ Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.DefaultTool);
+ Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.DefaultTool, envVars);
+ Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
+ Utilities.Run("make", "install", null, root, Utilities.RunOptions.DefaultTool);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ var filename = "libcurl.a";
+ Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
+ break;
+ }
+ case TargetPlatform.Mac:
{
+ // Build for Mac
+ var settings = new[]
+ {
+ "--with-secure-transport",
+ "--without-librtmp",
+ "--disable-ipv6",
+ "--disable-manual",
+ "--disable-verbose",
+ "--disable-shared",
+ "--enable-static",
+ "-disable-ldap --disable-sspi --disable-ftp --disable-file --disable-dict --disable-telnet --disable-tftp --disable-rtsp --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-smb",
+ };
+
var arch = GetAppleArchName(architecture);
var archName = arch + "-apple-darwin19";
if (architecture == TargetArchitecture.ARM64)
@@ -162,9 +190,9 @@ namespace Flax.Deps.Dependencies
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
var filename = "libcurl.a";
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
+ break;
+ }
}
- break;
- }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs b/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs
index 7017560fb..34fac56e0 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs
@@ -30,27 +30,45 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- var sdk = WindowsPlatformBase.GetSDKs().Last();
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ var sdk = WindowsPlatformBase.GetSDKs().Last();
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
var libLocation = @$"{sdk.Value}Debuggers\lib\{architecture}\dbghelp.lib";
var dllLocation = @$"{sdk.Value}Debuggers\{architecture}\dbghelp.dll";
Utilities.FileCopy(libLocation, Path.Combine(depsFolder, Path.GetFileName(libLocation)));
Utilities.FileCopy(dllLocation, Path.Combine(depsFolder, Path.GetFileName(dllLocation)));
+ break;
+ }
}
- break;
- }
}
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/freetype.cs b/Source/Tools/Flax.Build/Deps/Dependencies/freetype.cs
index 89ed09a72..ec3ab5e18 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/freetype.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/freetype.cs
@@ -49,6 +49,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -94,171 +124,167 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- // Patch the RuntimeLibrary value
- File.WriteAllText(vcxprojPath, vcxprojContents);
-
- // Build for Windows
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ BuildStarted(platform, architecture);
+ switch (platform)
{
+ case TargetPlatform.Windows:
+ {
+ // Patch the RuntimeLibrary value
+ File.WriteAllText(vcxprojPath, vcxprojContents);
+
+ // Build for Windows
Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, architecture.ToString(), msvcProps);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var filename in binariesToCopyMsvc)
Utilities.FileCopy(Path.Combine(root, "objs", architecture.ToString(), configurationMsvc, filename), Path.Combine(depsFolder, filename));
+ break;
}
- break;
- }
- case TargetPlatform.Linux:
- {
- var envVars = new Dictionary
+ case TargetPlatform.Linux:
{
- { "CC", "clang-" + Configuration.LinuxClangMinVer },
- { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
+ var envVars = new Dictionary
+ {
+ { "CC", "clang-" + Configuration.LinuxClangMinVer },
+ { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
- // Fix scripts
- Utilities.Run("dos2unix", "autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- Utilities.Run("dos2unix", "configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- //Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- //Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- Utilities.Run("chmod", "+x autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
- Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
+ // Fix scripts
+ Utilities.Run("dos2unix", "autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
+ Utilities.Run("dos2unix", "configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
+ //Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
+ //Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
+ Utilities.Run("chmod", "+x autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
+ Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
- Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
+ Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- // Disable using libpng even if it's found on the system
- var cmakeFile = Path.Combine(root, "CMakeLists.txt");
- File.WriteAllText(cmakeFile,
- File.ReadAllText(cmakeFile)
- .Replace("find_package(PNG)", "")
- .Replace("find_package(ZLIB)", "")
- .Replace("find_package(BZip2)", "")
- );
+ // Disable using libpng even if it's found on the system
+ var cmakeFile = Path.Combine(root, "CMakeLists.txt");
+ File.WriteAllText(cmakeFile,
+ File.ReadAllText(cmakeFile)
+ .Replace("find_package(PNG)", "")
+ .Replace("find_package(ZLIB)", "")
+ .Replace("find_package(BZip2)", "")
+ );
- // Build for Linux
- SetupDirectory(buildDir, true);
- var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
- Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
- Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
-
- break;
- }
- case TargetPlatform.PS4:
- {
- // Get the build data files
- Utilities.DirectoryCopy(
- Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
- Path.Combine(root, "builds", "PS4"), false, true);
-
- // Build for PS4
- var solutionPath = Path.Combine(root, "builds", "PS4", "freetype.sln");
- Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "ORBIS");
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- Utilities.FileCopy(Path.Combine(root, "lib", "PS4", libraryFileName), Path.Combine(depsFolder, libraryFileName));
-
- break;
- }
- case TargetPlatform.PS5:
- {
- // Get the build data files
- Utilities.DirectoryCopy(
- Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
- Path.Combine(root, "builds", "PS5"), false, true);
- Utilities.ReplaceInFile(Path.Combine(root, "include\\freetype\\config\\ftstdlib.h"), "#define ft_getenv getenv", "char* ft_getenv(const char* n);");
-
- // Build for PS5
- var solutionPath = Path.Combine(root, "builds", "PS5", "freetype.sln");
- Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "PROSPERO");
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- Utilities.FileCopy(Path.Combine(root, "lib", "PS5", libraryFileName), Path.Combine(depsFolder, libraryFileName));
-
- break;
- }
- case TargetPlatform.XboxOne:
- {
- // Build for Xbox One x64
- Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var filename in binariesToCopyMsvc)
- Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
-
- break;
- }
- case TargetPlatform.XboxScarlett:
- {
- // Build for Xbox Scarlett
- Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var filename in binariesToCopyMsvc)
- Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
-
- break;
- }
- case TargetPlatform.Android:
- {
- // Disable using libpng even if it's found on the system
- var cmakeFile = Path.Combine(root, "CMakeLists.txt");
- File.WriteAllText(cmakeFile,
- File.ReadAllText(cmakeFile)
- .Replace("find_package(PNG)", "")
- .Replace("find_package(ZLIB)", "")
- .Replace("find_package(BZip2)", "")
- );
-
- // Build for Android
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, TargetPlatform.Android, TargetArchitecture.ARM64, ".. -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release");
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
- break;
- }
- case TargetPlatform.Switch:
- {
- // Build for Switch
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release");
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
- break;
- }
- case TargetPlatform.Mac:
- {
- // Build for Mac
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
- {
+ // Build for Linux
SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, architecture, ".. -DCMAKE_BUILD_TYPE=Release");
+ var toolchain = UnixToolchain.GetToolchainName(platform, architecture);
+ Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
+ Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
+ break;
+ }
+ case TargetPlatform.PS4:
+ {
+ // Get the build data files
+ Utilities.DirectoryCopy(
+ Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
+ Path.Combine(root, "builds", "PS4"), false, true);
+
+ // Build for PS4
+ var solutionPath = Path.Combine(root, "builds", "PS4", "freetype.sln");
+ Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "ORBIS");
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ Utilities.FileCopy(Path.Combine(root, "lib", "PS4", libraryFileName), Path.Combine(depsFolder, libraryFileName));
+
+ break;
+ }
+ case TargetPlatform.PS5:
+ {
+ // Get the build data files
+ Utilities.DirectoryCopy(
+ Path.Combine(GetBinariesFolder(options, platform), "Data", "freetype"),
+ Path.Combine(root, "builds", "PS5"), false, true);
+ Utilities.ReplaceInFile(Path.Combine(root, "include\\freetype\\config\\ftstdlib.h"), "#define ft_getenv getenv", "char* ft_getenv(const char* n);");
+
+ // Build for PS5
+ var solutionPath = Path.Combine(root, "builds", "PS5", "freetype.sln");
+ Deploy.VCEnvironment.BuildSolution(solutionPath, "Release", "PROSPERO");
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ Utilities.FileCopy(Path.Combine(root, "lib", "PS5", libraryFileName), Path.Combine(depsFolder, libraryFileName));
+
+ break;
+ }
+ case TargetPlatform.XboxOne:
+ {
+ // Build for Xbox One x64
+ Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ foreach (var filename in binariesToCopyMsvc)
+ Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
+
+ break;
+ }
+ case TargetPlatform.XboxScarlett:
+ {
+ // Build for Xbox Scarlett
+ Deploy.VCEnvironment.BuildSolution(vsSolutionPath, configurationMsvc, "x64", msvcProps);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
+ foreach (var filename in binariesToCopyMsvc)
+ Utilities.FileCopy(Path.Combine(root, "objs", "x64", configurationMsvc, filename), Path.Combine(depsFolder, filename));
+
+ break;
+ }
+ case TargetPlatform.Android:
+ {
+ // Disable using libpng even if it's found on the system
+ var cmakeFile = Path.Combine(root, "CMakeLists.txt");
+ File.WriteAllText(cmakeFile,
+ File.ReadAllText(cmakeFile)
+ .Replace("find_package(PNG)", "")
+ .Replace("find_package(ZLIB)", "")
+ .Replace("find_package(BZip2)", "")
+ );
+
+ // Build for Android
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, TargetPlatform.Android, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release");
+ BuildCmake(buildDir);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
+ break;
+ }
+ case TargetPlatform.Switch:
+ {
+ // Build for Switch
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release");
+ BuildCmake(buildDir);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
+ break;
+ }
+ case TargetPlatform.Mac:
+ {
+ // Build for Mac
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, platform, architecture, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=Release");
BuildCmake(buildDir);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
+ break;
}
- break;
- }
- case TargetPlatform.iOS:
- {
- // Fix archive creation issue due to missing ar tool
- Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_SYSTEM_NAME Darwin)", "set(CMAKE_SYSTEM_NAME Darwin)\nset(CMAKE_AR ar CACHE FILEPATH \"\" FORCE)");
+ case TargetPlatform.iOS:
+ {
+ // Fix archive creation issue due to missing ar tool
+ Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_SYSTEM_NAME Darwin)", "set(CMAKE_SYSTEM_NAME Darwin)\nset(CMAKE_AR ar CACHE FILEPATH \"\" FORCE)");
- // Fix freetype toolchain rejecting min iPhone version
- Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_OSX_DEPLOYMENT_TARGET \"\"", "set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\"");
+ // Fix freetype toolchain rejecting min iPhone version
+ Utilities.ReplaceInFile(Path.Combine(root, "builds/cmake/iOS.cmake"), "set(CMAKE_OSX_DEPLOYMENT_TARGET \"\"", "set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\"");
- // Build for iOS
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DIOS_PLATFORM=OS -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_BUILD_TYPE=Release -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF");
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
- break;
- }
+ // Build for iOS
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DIOS_PLATFORM=OS -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_BUILD_TYPE=Release -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF");
+ BuildCmake(buildDir);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));
+ break;
+ }
+ }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/glslang.cs b/Source/Tools/Flax.Build/Deps/Dependencies/glslang.cs
index a876083f8..32c14a037 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/glslang.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/glslang.cs
@@ -1,5 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
+using System;
using System.IO;
using Flax.Build;
@@ -38,13 +39,43 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
var root = options.IntermediateFolder;
var installDir = Path.Combine(root, "install");
var configuration = "Release";
- var cmakeArgs = string.Format("-DCMAKE_INSTALL_PREFIX=\"{0}\" -DCMAKE_BUILD_TYPE={1} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF", installDir, configuration);
+ var cmakeArgs = $"-DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_INSTALL_PREFIX=\"{installDir}\" -DCMAKE_BUILD_TYPE={configuration} -DENABLE_RTTI=ON -DENABLE_CTEST=OFF -DENABLE_HLSL=ON -DENABLE_SPVREMAPPER=ON -DENABLE_GLSLANG_BINARIES=OFF";
var libsRoot = Path.Combine(installDir, "lib");
// Get the source
@@ -52,97 +83,93 @@ namespace Flax.Deps.Dependencies
// Setup the external sources
// Requires distutils (pip install setuptools)
- Utilities.Run("python", "update_glslang_sources.py", null, root, Utilities.RunOptions.ConsoleLogOutput);
+ if (Utilities.Run(BuildPlatform != TargetPlatform.Mac ? "python" : "python3", "update_glslang_sources.py", null, root, Utilities.RunOptions.ConsoleLogOutput) != 0)
+ throw new Exception("Failed to update glslang sources, make sure setuptools python package is installed.");
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- var outputFiles = new[]
- {
- Path.Combine(libsRoot, "GenericCodeGen.lib"),
- Path.Combine(libsRoot, "MachineIndependent.lib"),
- Path.Combine(libsRoot, "HLSL.lib"),
- Path.Combine(libsRoot, "OSDependent.lib"),
- Path.Combine(libsRoot, "OGLCompiler.lib"),
- Path.Combine(libsRoot, "SPIRV-Tools-opt.lib"),
- Path.Combine(libsRoot, "SPIRV-Tools.lib"),
- Path.Combine(libsRoot, "SPIRV.lib"),
- Path.Combine(libsRoot, "glslang.lib"),
- };
+ BuildStarted(platform, architecture);
- // Build for Windows
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ switch (platform)
{
- var buildDir = Path.Combine(root, "build-" + architecture.ToString());
+ case TargetPlatform.Windows:
+ {
+ var outputFiles = new[]
+ {
+ Path.Combine(libsRoot, "GenericCodeGen.lib"),
+ Path.Combine(libsRoot, "MachineIndependent.lib"),
+ Path.Combine(libsRoot, "HLSL.lib"),
+ Path.Combine(libsRoot, "OSDependent.lib"),
+ Path.Combine(libsRoot, "OGLCompiler.lib"),
+ Path.Combine(libsRoot, "SPIRV-Tools-opt.lib"),
+ Path.Combine(libsRoot, "SPIRV-Tools.lib"),
+ Path.Combine(libsRoot, "SPIRV.lib"),
+ Path.Combine(libsRoot, "glslang.lib"),
+ };
+
+ // Build for Windows
var solutionPath = Path.Combine(buildDir, "glslang.sln");
-
SetupDirectory(buildDir, false);
- RunCmake(root, platform, architecture, cmakeArgs + $" -B\"{buildDir}\"");
- Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
+ Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in outputFiles)
{
Utilities.FileCopy(file, Path.Combine(depsFolder, Path.GetFileName(file)));
}
+ break;
}
- break;
- }
- case TargetPlatform.Linux:
- {
- var outputFiles = new[]
+ case TargetPlatform.Linux:
{
- Path.Combine(libsRoot, "libGenericCodeGen.a"),
- Path.Combine(libsRoot, "libMachineIndependent.a"),
- Path.Combine(libsRoot, "libHLSL.a"),
- Path.Combine(libsRoot, "libOSDependent.a"),
- Path.Combine(libsRoot, "libOGLCompiler.a"),
- Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
- Path.Combine(libsRoot, "libSPIRV-Tools.a"),
- Path.Combine(libsRoot, "libSPIRV.a"),
- Path.Combine(libsRoot, "libglslang.a"),
- };
- var buildDir = root;
+ var outputFiles = new[]
+ {
+ Path.Combine(libsRoot, "libGenericCodeGen.a"),
+ Path.Combine(libsRoot, "libMachineIndependent.a"),
+ Path.Combine(libsRoot, "libHLSL.a"),
+ Path.Combine(libsRoot, "libOSDependent.a"),
+ Path.Combine(libsRoot, "libOGLCompiler.a"),
+ Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
+ Path.Combine(libsRoot, "libSPIRV-Tools.a"),
+ Path.Combine(libsRoot, "libSPIRV.a"),
+ Path.Combine(libsRoot, "libglslang.a"),
+ };
- // Build for Linux
- RunCmake(root, platform, TargetArchitecture.x64, cmakeArgs);
- Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
- Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var file in outputFiles)
- {
- var dst = Path.Combine(depsFolder, Path.GetFileName(file));
- Utilities.FileCopy(file, dst);
- //Utilities.Run("strip", string.Format("-s \"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
+ // Build for Linux
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
+ Utilities.Run("make", null, null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
+ Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ foreach (var file in outputFiles)
+ {
+ var dst = Path.Combine(depsFolder, Path.GetFileName(file));
+ Utilities.FileCopy(file, dst);
+ //Utilities.Run("strip", string.Format("-s \"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
+ }
+ break;
}
- break;
- }
- case TargetPlatform.Mac:
- {
- var outputFiles = new[]
+ case TargetPlatform.Mac:
{
- Path.Combine(libsRoot, "libGenericCodeGen.a"),
- Path.Combine(libsRoot, "libMachineIndependent.a"),
- Path.Combine(libsRoot, "libHLSL.a"),
- Path.Combine(libsRoot, "libOSDependent.a"),
- Path.Combine(libsRoot, "libOGLCompiler.a"),
- Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
- Path.Combine(libsRoot, "libSPIRV-Tools.a"),
- Path.Combine(libsRoot, "libSPIRV.a"),
- Path.Combine(libsRoot, "libglslang.a"),
- };
- var buildDir = root;
+ var outputFiles = new[]
+ {
+ Path.Combine(libsRoot, "libGenericCodeGen.a"),
+ Path.Combine(libsRoot, "libMachineIndependent.a"),
+ Path.Combine(libsRoot, "libHLSL.a"),
+ Path.Combine(libsRoot, "libOSDependent.a"),
+ Path.Combine(libsRoot, "libOGLCompiler.a"),
+ Path.Combine(libsRoot, "libSPIRV-Tools-opt.a"),
+ Path.Combine(libsRoot, "libSPIRV-Tools.a"),
+ Path.Combine(libsRoot, "libSPIRV.a"),
+ Path.Combine(libsRoot, "libglslang.a"),
+ };
- // Build for Mac
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
- {
- RunCmake(root, platform, architecture, cmakeArgs);
- Utilities.Run("cmake", string.Format("--build . --config {0} --target install", configuration), null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
- Utilities.Run("make", null, null, root, Utilities.RunOptions.ConsoleLogOutput);
+ // Build for Mac
+ RunCmake(root, platform, architecture, $"-B\"{buildDir}\" " + cmakeArgs);
+ Utilities.Run("make", null, null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
+ Utilities.Run("cmake", $"--build \"{buildDir}\" --config {configuration} --target install", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in outputFiles)
{
@@ -150,9 +177,9 @@ namespace Flax.Deps.Dependencies
Utilities.FileCopy(file, dst);
Utilities.Run("strip", string.Format("\"{0}\"", dst), null, null, Utilities.RunOptions.ConsoleLogOutput);
}
+ break;
+ }
}
- break;
- }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/mono.cs b/Source/Tools/Flax.Build/Deps/Dependencies/mono.cs
index 57d2f74fe..ad402d3d4 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/mono.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/mono.cs
@@ -53,6 +53,36 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
private string root;
private string monoPropsPath;
private string monoPreprocesorDefines;
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs b/Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs
index 66909f6b9..0ac16286f 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs
@@ -43,6 +43,39 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
+ ///
+ public override bool BuildByDefault => false;
+
private string root;
private bool cleanArtifacts;
@@ -349,24 +382,27 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- var platformData = Path.Combine(GetBinariesFolder(options, platform), "Data", "nethost");
- if (Directory.Exists(platformData))
- Utilities.DirectoryCopy(platformData, root, true, true);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.PS4:
- case TargetPlatform.PS5:
- case TargetPlatform.XboxOne:
- case TargetPlatform.XboxScarlett:
- Build(options, platform, TargetArchitecture.x64);
+ BuildStarted(platform, architecture);
+ var platformData = Path.Combine(GetBinariesFolder(options, platform), "Data", "nethost");
+ if (Directory.Exists(platformData))
+ Utilities.DirectoryCopy(platformData, root, true, true);
+ switch (platform)
+ {
+ case TargetPlatform.PS4:
+ case TargetPlatform.PS5:
+ case TargetPlatform.XboxOne:
+ case TargetPlatform.XboxScarlett:
+ Build(options, platform, TargetArchitecture.x64);
break;
- case TargetPlatform.Android:
- Build(options, platform, TargetArchitecture.ARM64);
+ case TargetPlatform.Android:
+ Build(options, platform, TargetArchitecture.ARM64);
break;
- case TargetPlatform.Switch:
- Build(options, platform, TargetArchitecture.ARM64);
+ case TargetPlatform.Switch:
+ Build(options, platform, TargetArchitecture.ARM64);
break;
+ }
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/nvapi.cs b/Source/Tools/Flax.Build/Deps/Dependencies/nvapi.cs
index d1d94b4c1..6f18a9190 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/nvapi.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/nvapi.cs
@@ -18,6 +18,23 @@ namespace Flax.Deps.Dependencies
get => new[] { TargetPlatform.Windows };
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
///
public override void Build(BuildOptions options)
{
@@ -30,7 +47,7 @@ namespace Flax.Deps.Dependencies
// Copy files
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
+ BuildStarted(platform, TargetArchitecture.x64);
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(root, "amd64/nvapi64.lib"), Path.Combine(depsFolder, "nvapi64.lib"));
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/vorbis.cs b/Source/Tools/Flax.Build/Deps/Dependencies/vorbis.cs
index d22f8696f..c19fab782 100644
--- a/Source/Tools/Flax.Build/Deps/Dependencies/vorbis.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/vorbis.cs
@@ -49,22 +49,54 @@ namespace Flax.Deps.Dependencies
}
}
+ ///
+ public override TargetArchitecture[] Architectures
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Linux:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ //TargetArchitecture.ARM64,
+ };
+ case TargetPlatform.Mac:
+ return new[]
+ {
+ TargetArchitecture.x64,
+ TargetArchitecture.ARM64,
+ };
+ default: return new TargetArchitecture[0];
+ }
+ }
+ }
+
private struct Binary
{
public string Filename;
public string SrcFolder;
+ public string DstFilename;
- public Binary(string filename, string srcFolder)
+ public Binary(string filename, string srcFolder, string dstFilename = null)
{
Filename = filename;
SrcFolder = srcFolder;
+ DstFilename = dstFilename;
}
}
private bool hasSourcesReady;
private string root;
private string rootMsvcLib;
- private string configurationMsvc;
+ private string _configuration = "Release";
private List vcxprojContentsWindows;
private string[] vcxprojPathsWindows;
@@ -74,22 +106,6 @@ namespace Flax.Deps.Dependencies
new Binary("libvorbisfile_static.lib", "libvorbisfile"),
};
- private (string, string)[] vorbisBinariesToCopyWindowsCmake =
- {
- ("vorbis.lib", "libvorbis_static.lib"),
- ("vorbisfile.lib", "libvorbisfile_static.lib"),
- };
-
- private Binary[] oggBinariesToCopyWindows =
- {
- new Binary("libogg_static.lib", "ogg"),
- };
-
- private (string, string)[] oggBinariesToCopyWindowsCmake =
- {
- ("ogg.lib", "libogg_static.lib"),
- };
-
private void PatchWindowsTargetPlatformVersion(string windowsTargetPlatformVersion, string platformToolset)
{
// Fix the MSVC project settings for Windows
@@ -107,7 +123,6 @@ namespace Flax.Deps.Dependencies
return;
hasSourcesReady = true;
- configurationMsvc = "Release";
string oggRoot = Path.Combine(root, "libogg");
string vorbisRoot = Path.Combine(root, "libvorbis");
@@ -197,7 +212,7 @@ namespace Flax.Deps.Dependencies
break;
default: throw new InvalidArchitectureException(architecture);
}
- binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, configurationMsvc))));
+ binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, _configuration))));
break;
}
case TargetPlatform.PS4:
@@ -216,7 +231,7 @@ namespace Flax.Deps.Dependencies
buildDir, true, true);
Utilities.FileCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "ogg", "ogg", "config_types.h"),
Path.Combine(root, "libogg", "include", "ogg", "config_types.h"));
- binariesToCopy.AddRange(binariesToCopyVorbis.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, configurationMsvc))));
+ binariesToCopy.AddRange(binariesToCopyVorbis.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, _configuration))));
break;
}
case TargetPlatform.PS5:
@@ -237,7 +252,7 @@ namespace Flax.Deps.Dependencies
Utilities.FileCopy(
Path.Combine(GetBinariesFolder(options, platform), "Data", "ogg", "ogg", "config_types.h"),
Path.Combine(root, "libogg", "include", "ogg", "config_types.h"));
- binariesToCopy.AddRange(binariesToCopyVorbis.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, configurationMsvc))));
+ binariesToCopy.AddRange(binariesToCopyVorbis.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, _configuration))));
break;
}
case TargetPlatform.XboxOne:
@@ -245,21 +260,21 @@ namespace Flax.Deps.Dependencies
vcxprojPaths = vcxprojPathsWindows;
buildPlatform = "x64";
PatchWindowsTargetPlatformVersion("10.0", "v143");
- binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, configurationMsvc))));
+ binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, _configuration))));
break;
case TargetPlatform.XboxScarlett:
buildDir = Path.Combine(rootMsvcLib, "win32", "VS2010");
vcxprojPaths = vcxprojPathsWindows;
buildPlatform = "x64";
PatchWindowsTargetPlatformVersion("10.0", "v143");
- binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, configurationMsvc))));
+ binariesToCopy.AddRange(vorbisBinariesToCopyWindows.Select(x => new Binary(x.Filename, Path.Combine(buildDir, x.SrcFolder, buildPlatform, _configuration))));
break;
default: throw new InvalidPlatformException(platform);
}
// Build
foreach (var vcxprojPath in vcxprojPaths)
- Deploy.VCEnvironment.BuildSolution(vcxprojPath, configurationMsvc, buildPlatform);
+ Deploy.VCEnvironment.BuildSolution(vcxprojPath, _configuration, buildPlatform);
// Copy binaries
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
@@ -273,48 +288,109 @@ namespace Flax.Deps.Dependencies
string oggRoot = Path.Combine(root, "libogg");
string vorbisRoot = Path.Combine(root, "libvorbis");
-
var oggBuildDir = Path.Combine(oggRoot, "build-" + architecture.ToString());
var vorbisBuildDir = Path.Combine(vorbisRoot, "build-" + architecture.ToString());
+ var installDir = Path.Combine(root, "install");
string ext;
+ string oggConfig = $"-DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE={_configuration} -DCMAKE_INSTALL_PREFIX=\"{installDir}\"";
+ string vorbisConfig = $"-DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE={_configuration} -DCMAKE_INSTALL_PREFIX=\"{installDir}\"";
+ string liboggFilename = "libogg";
+ Dictionary envVars = new Dictionary();
+ (string, string)[] oggBinariesToCopy;
+ Binary[] vorbisBinariesToCopy;
switch (platform)
{
case TargetPlatform.Windows:
case TargetPlatform.UWP:
case TargetPlatform.XboxOne:
+ oggConfig += " -DBUILD_SHARED_LIBS=OFF";
+ vorbisConfig += " -DBUILD_SHARED_LIBS=OFF";
ext = ".lib";
+ liboggFilename = "ogg";
break;
case TargetPlatform.Linux:
+ oggConfig += " -DCMAKE_POSITION_INDEPENDENT_CODE=ON";
+ vorbisConfig += " -DCMAKE_POSITION_INDEPENDENT_CODE=ON";
+ envVars = new Dictionary
+ {
+ { "CC", "clang-" + Configuration.LinuxClangMinVer },
+ { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
+ { "CXX", "clang++-" + Configuration.LinuxClangMinVer },
+ { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
+ };
+ ext = ".a";
+ break;
+ case TargetPlatform.Mac:
+ //oggConfig += $" -DOGG_INCLUDE_DIR=\"{oggRoot}/install/include\" -DOGG_LIBRARY=\"{oggRoot}/install/lib\"";
ext = ".a";
break;
default: throw new InvalidPlatformException(platform);
}
- var binariesToCopy = new List<(string, string)>();
-
- // Build ogg
+ switch (platform)
{
- var solutionPath = Path.Combine(oggBuildDir, "ogg.sln");
-
- RunCmake(oggRoot, platform, architecture, $"-B\"{oggBuildDir}\" -DBUILD_SHARED_LIBS=OFF");
- Deploy.VCEnvironment.BuildSolution(solutionPath, configurationMsvc, architecture.ToString());
- foreach (var file in oggBinariesToCopyWindowsCmake)
- binariesToCopy.Add((Path.Combine(oggBuildDir, configurationMsvc, file.Item1), file.Item2));
+ case TargetPlatform.Windows:
+ case TargetPlatform.UWP:
+ case TargetPlatform.XboxOne:
+ oggBinariesToCopy =
+ [
+ ("ogg.lib", "libogg_static.lib")
+ ];
+ vorbisBinariesToCopy =
+ [
+ new Binary("vorbis.lib", "libvorbis", "libvorbis_static.lib"),
+ new Binary("vorbisfile.lib", "libvorbisfile", "libvorbisfile_static.lib")
+ ];
+ break;
+ case TargetPlatform.Linux:
+ case TargetPlatform.Mac:
+ oggBinariesToCopy =
+ [
+ ("libogg.a", "libogg.a")
+ ];
+ vorbisBinariesToCopy =
+ [
+ new Binary("libvorbis.a", "lib"),
+ new Binary("libvorbisenc.a", "lib"),
+ new Binary("libvorbisfile.a", "lib")
+ ];
+ break;
+ default: throw new InvalidPlatformException(platform);
}
+ vorbisConfig += $" -DOGG_INCLUDE_DIR=\"{Path.Combine(installDir, "include")}\" -DOGG_LIBRARY=\"{Path.Combine(installDir, "lib", liboggFilename + ext)}\"";
+
+ var binariesToCopy = new List<(string, string)>();
+
+ SetupDirectory(installDir, true);
+ // Build ogg
+ {
+ SetupDirectory(oggBuildDir, true);
+ RunCmake(oggRoot, platform, architecture, $"-B\"{oggBuildDir}\" " + oggConfig, envVars);
+ if (platform == TargetPlatform.Windows)
+ Deploy.VCEnvironment.BuildSolution(Path.Combine(oggBuildDir, "ogg.sln"), _configuration, architecture.ToString());
+ else
+ BuildCmake(oggBuildDir);
+ Utilities.Run("cmake", $"--build . --config {_configuration} --target install", null, oggBuildDir, Utilities.RunOptions.DefaultTool);
+ }
// Build vorbis
{
- var oggLibraryPath = Path.Combine(oggBuildDir, configurationMsvc, "ogg" + ext);
- var solutionPath = Path.Combine(vorbisBuildDir, "vorbis.sln");
-
- RunCmake(vorbisRoot, platform, architecture, $"-B\"{vorbisBuildDir}\" -DOGG_INCLUDE_DIR=\"{Path.Combine(oggRoot, "include")}\" -DOGG_LIBRARY=\"{oggLibraryPath}\" -DBUILD_SHARED_LIBS=OFF");
- Deploy.VCEnvironment.BuildSolution(solutionPath, configurationMsvc, architecture.ToString());
- foreach (var file in vorbisBinariesToCopyWindowsCmake)
- binariesToCopy.Add((Path.Combine(vorbisBuildDir, "lib", configurationMsvc, file.Item1), file.Item2));
+ SetupDirectory(vorbisBuildDir, true);
+ RunCmake(vorbisRoot, platform, architecture, $"-B\"{vorbisBuildDir}\" " + vorbisConfig);
+ if (platform == TargetPlatform.Windows)
+ Deploy.VCEnvironment.BuildSolution(Path.Combine(vorbisBuildDir, "vorbis.sln"), _configuration, architecture.ToString());
+ else
+ BuildCmake(vorbisBuildDir);
+ Utilities.Run("cmake", $"--build . --config {_configuration} --target install", null, vorbisBuildDir, Utilities.RunOptions.DefaultTool);
}
// Copy binaries
+ foreach (var file in oggBinariesToCopy)
+ binariesToCopy.Add((Path.Combine(installDir, "lib", file.Item1), file.Item2));
+ foreach (var file in vorbisBinariesToCopy)
+ binariesToCopy.Add((Path.Combine(installDir, "lib", file.Filename), file.DstFilename ?? file.Filename));
+
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
foreach (var file in binariesToCopy)
Utilities.FileCopy(file.Item1, Path.Combine(depsFolder, file.Item2));
@@ -337,203 +413,140 @@ namespace Flax.Deps.Dependencies
foreach (var platform in options.Platforms)
{
- BuildStarted(platform);
- switch (platform)
+ foreach (var architecture in options.Architectures)
{
- case TargetPlatform.Windows:
- {
- BuildCmake(options, TargetPlatform.Windows, TargetArchitecture.x64);
- BuildCmake(options, TargetPlatform.Windows, TargetArchitecture.ARM64);
- break;
- }
- case TargetPlatform.UWP:
- {
- BuildMsbuild(options, TargetPlatform.UWP, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.XboxOne:
- {
- BuildMsbuild(options, TargetPlatform.XboxOne, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.Linux:
- {
- // Note: assumes the libogg-dev package is pre-installed on the system
-
- // Get the source
- CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
-
- var envVars = new Dictionary
+ BuildStarted(platform, architecture);
+ switch (platform)
{
- { "CC", "clang-" + Configuration.LinuxClangMinVer },
- { "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
- { "CXX", "clang++-" + Configuration.LinuxClangMinVer },
- { "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
- };
- var buildDir = Path.Combine(root, "build");
-
- Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.DefaultTool, envVars);
-
- // Build for Linux
- var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
- Utilities.Run(Path.Combine(root, "configure"), string.Format("--host={0}", toolchain), null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
- SetupDirectory(buildDir, true);
- Utilities.Run("cmake", "-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
- Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
- foreach (var file in binariesToCopyUnix)
- Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
- break;
- }
- case TargetPlatform.PS4:
- {
- BuildMsbuild(options, TargetPlatform.PS4, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.PS5:
- {
- BuildMsbuild(options, TargetPlatform.PS5, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.XboxScarlett:
- {
- BuildMsbuild(options, TargetPlatform.XboxScarlett, TargetArchitecture.x64);
- break;
- }
- case TargetPlatform.Android:
- {
- var oggRoot = Path.Combine(root, "ogg");
- var oggBuildDir = Path.Combine(oggRoot, "build");
- var buildDir = Path.Combine(root, "build");
-
- // Get the source
- CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
- CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
- GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
-
- // Build for Android
- SetupDirectory(oggBuildDir, true);
- RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
- Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- foreach (var file in binariesToCopyUnix)
- Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
- break;
- }
- case TargetPlatform.Switch:
- {
- var oggRoot = Path.Combine(root, "ogg");
- var oggBuildDir = Path.Combine(oggRoot, "build");
- var buildDir = Path.Combine(root, "build");
-
- // Get the source
- SetupDirectory(oggRoot, false);
- CloneGitRepo(root, "https://github.com/xiph/vorbis.git");
- GitCheckout(root, "master", "98eddc72d36e3421519d54b101c09b57e4d4d10d");
- CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
- GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg"), oggRoot, true, true);
- Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/vorbis"), buildDir, true, true);
-
- // Build for Switch
- SetupDirectory(oggBuildDir, true);
- RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
- Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
- Utilities.FileCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg", "include", "ogg", "config_types.h"), Path.Combine(oggRoot, "install", "include", "ogg", "config_types.h"));
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- foreach (var file in binariesToCopyUnix)
- Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
- break;
- }
- case TargetPlatform.Mac:
- {
- var oggRoot = Path.Combine(root, "ogg");
- var oggBuildDir = Path.Combine(oggRoot, "build");
- var buildDir = Path.Combine(root, "build");
-
- // Get the source
- CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
- CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
- GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
-
- // Build for Mac
- foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ case TargetPlatform.Windows:
{
+ BuildCmake(options, TargetPlatform.Windows, architecture);
+ break;
+ }
+ case TargetPlatform.UWP:
+ {
+ BuildMsbuild(options, TargetPlatform.UWP, architecture);
+ break;
+ }
+ case TargetPlatform.XboxOne:
+ {
+ BuildMsbuild(options, TargetPlatform.XboxOne, architecture);
+ break;
+ }
+ case TargetPlatform.Linux:
+ {
+ BuildCmake(options, TargetPlatform.Linux, architecture);
+ break;
+ }
+ case TargetPlatform.PS4:
+ {
+ BuildMsbuild(options, TargetPlatform.PS4, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.PS5:
+ {
+ BuildMsbuild(options, TargetPlatform.PS5, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.XboxScarlett:
+ {
+ BuildMsbuild(options, TargetPlatform.XboxScarlett, TargetArchitecture.x64);
+ break;
+ }
+ case TargetPlatform.Android:
+ {
+ var oggRoot = Path.Combine(root, "ogg");
+ var oggBuildDir = Path.Combine(oggRoot, "build");
+ var buildDir = Path.Combine(root, "build");
+
+ // Get the source
+ CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
+ CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
+ GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
+
+ // Build for Android
SetupDirectory(oggBuildDir, true);
- RunCmake(oggBuildDir, platform, architecture, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
- Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
+ RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
+ Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, architecture, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
+ RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
foreach (var file in binariesToCopyUnix)
Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
+ break;
}
- break;
- }
- case TargetPlatform.iOS:
- {
- var oggRoot = Path.Combine(root, "ogg");
- var oggBuildDir = Path.Combine(oggRoot, "build");
- var buildDir = Path.Combine(root, "build");
+ case TargetPlatform.Switch:
+ {
+ var oggRoot = Path.Combine(root, "ogg");
+ var oggBuildDir = Path.Combine(oggRoot, "build");
+ var buildDir = Path.Combine(root, "build");
- // Get the source
- CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
- CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
- GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
+ // Get the source
+ SetupDirectory(oggRoot, false);
+ CloneGitRepo(root, "https://github.com/xiph/vorbis.git");
+ GitCheckout(root, "master", "98eddc72d36e3421519d54b101c09b57e4d4d10d");
+ CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
+ GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg"), oggRoot, true, true);
+ Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/vorbis"), buildDir, true, true);
- // Build for Mac
- SetupDirectory(oggBuildDir, true);
- RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
- Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
- SetupDirectory(buildDir, true);
- RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
- BuildCmake(buildDir);
- var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
- foreach (var file in binariesToCopyUnix)
- Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
- break;
- }
+ // Build for Switch
+ SetupDirectory(oggBuildDir, true);
+ RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
+ Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
+ Utilities.FileCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg", "include", "ogg", "config_types.h"), Path.Combine(oggRoot, "install", "include", "ogg", "config_types.h"));
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
+ BuildCmake(buildDir);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ foreach (var file in binariesToCopyUnix)
+ Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
+ break;
+ }
+ case TargetPlatform.Mac:
+ {
+ BuildCmake(options, TargetPlatform.Mac, architecture);
+ break;
+ }
+ case TargetPlatform.iOS:
+ {
+ var oggRoot = Path.Combine(root, "ogg");
+ var oggBuildDir = Path.Combine(oggRoot, "build");
+ var buildDir = Path.Combine(root, "build");
+
+ // Get the source
+ CloneGitRepoFast(root, "https://github.com/xiph/vorbis.git");
+ CloneGitRepo(oggRoot, "https://github.com/xiph/ogg.git");
+ GitCheckout(oggRoot, "master", "4380566a44b8d5e85ad511c9c17eb04197863ec5");
+
+ // Build for Mac
+ SetupDirectory(oggBuildDir, true);
+ RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
+ Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
+ SetupDirectory(buildDir, true);
+ RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
+ BuildCmake(buildDir);
+ var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
+ foreach (var file in binariesToCopyUnix)
+ Utilities.FileCopy(Path.Combine(buildDir, file.SrcFolder, file.Filename), Path.Combine(depsFolder, file.Filename));
+ break;
+ }
+ }
}
}
- // Backup files
- if (hasSourcesReady)
- root = rootMsvcLib;
- var srcIncludePath = Path.Combine(root, "include", "vorbis");
- var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "vorbis");
- foreach (var filename in filesToKeep)
- {
- var src = Path.Combine(dstIncludePath, filename);
- var dst = Path.Combine(options.IntermediateFolder, filename + ".tmp");
- Utilities.FileCopy(src, dst);
- }
+ // Setup headers directory
+ var installDir = Path.Combine(root, "install");
+ var oggOut = Path.Combine(options.ThirdPartyFolder, "ogg");
+ var vorbisOut = Path.Combine(options.ThirdPartyFolder, "vorbis");
- try
- {
- // Setup headers directory
- SetupDirectory(dstIncludePath, true);
+ // Deploy header files
+ Utilities.DirectoryCopy(Path.Combine(installDir, "include", "ogg"), oggOut, true, true);
+ Utilities.DirectoryCopy(Path.Combine(installDir, "include", "vorbis"), vorbisOut, true, true);
- // Deploy header files and restore files
- Directory.GetFiles(srcIncludePath, "Makefile*").ToList().ForEach(File.Delete);
- Utilities.DirectoryCopy(srcIncludePath, dstIncludePath, true, true);
- Utilities.FileCopy(Path.Combine(root, "COPYING"), Path.Combine(dstIncludePath, "COPYING"));
- }
- finally
- {
- foreach (var filename in filesToKeep)
- {
- var src = Path.Combine(options.IntermediateFolder, filename + ".tmp");
- var dst = Path.Combine(dstIncludePath, filename);
- Utilities.FileCopy(src, dst);
- }
- }
+ Utilities.FileCopy(Path.Combine(root, "libogg", "COPYING"), Path.Combine(oggOut, "COPYING"));
+ Utilities.FileCopy(Path.Combine(root, "libvorbis", "COPYING"), Path.Combine(vorbisOut, "COPYING"));
}
}
}
diff --git a/Source/Tools/Flax.Build/Deps/Dependency.cs b/Source/Tools/Flax.Build/Deps/Dependency.cs
index 010a45175..381783e29 100644
--- a/Source/Tools/Flax.Build/Deps/Dependency.cs
+++ b/Source/Tools/Flax.Build/Deps/Dependency.cs
@@ -40,6 +40,11 @@ namespace Flax.Deps
/// The target platforms to build dependency for (contains only platforms supported by the dependency itself).
///
public TargetPlatform[] Platforms;
+
+ ///
+ /// The target architectures to build dependency for (contains only platforms supported by the dependency itself).
+ ///
+ public TargetArchitecture[] Architectures;
}
///
@@ -70,6 +75,11 @@ namespace Flax.Deps
///
public abstract TargetPlatform[] Platforms { get; }
+ ///
+ /// Gets the architectures list supported by this dependency to build on the current build platform (based on ).
+ ///
+ public abstract TargetArchitecture[] Architectures { get; }
+
///
/// True if build dependency by default, otherwise only when explicitly specified via command line.
///
@@ -85,9 +95,9 @@ namespace Flax.Deps
/// Logs build process start.
///
/// Target platform.
- protected void BuildStarted(TargetPlatform platform)
+ protected void BuildStarted(TargetPlatform platform, TargetArchitecture architecture)
{
- Log.Info($"Building {GetType().Name} for {platform}");
+ Log.Info($"Building {GetType().Name} for {platform}{(architecture != TargetArchitecture.AnyCPU ? $" ({architecture})" : "")}");
}
///
diff --git a/Source/Tools/Flax.Build/Deps/DepsBuilder.cs b/Source/Tools/Flax.Build/Deps/DepsBuilder.cs
index c43c39ea3..1b8389080 100644
--- a/Source/Tools/Flax.Build/Deps/DepsBuilder.cs
+++ b/Source/Tools/Flax.Build/Deps/DepsBuilder.cs
@@ -38,20 +38,21 @@ namespace Flax.Deps
var platforms = Globals.AllPlatforms;
if (Configuration.BuildPlatforms != null && Configuration.BuildPlatforms.Length != 0)
platforms = Configuration.BuildPlatforms;
- platforms = platforms.Where(x => buildPlatform.CanBuildPlatform(x)).ToArray();
- Log.Verbose("Building deps for platforms:");
+ platforms = platforms.Where(buildPlatform.CanBuildPlatform).ToArray();
+ var architectures = Globals.AllArchitectures;
+ if (Configuration.BuildArchitectures != null && Configuration.BuildArchitectures.Length != 0)
+ architectures = Configuration.BuildArchitectures;
+ architectures = architectures.Where(buildPlatform.CanBuildArchitecture).ToArray();
+ Log.Verbose($"Building deps for platforms {string.Join(',', platforms)}, {string.Join(',', architectures)}:");
foreach (var platform in platforms)
{
- Log.Verbose(" - " + platform);
+ foreach (var architecture in architectures)
+ {
+ Log.Verbose($" - {platform} ({architecture})");
- if (Platform.IsPlatformSupported(platform, TargetArchitecture.x64))
- SetupDepsOutputFolder(options, platform, TargetArchitecture.x64);
- if (Platform.IsPlatformSupported(platform, TargetArchitecture.x86))
- SetupDepsOutputFolder(options, platform, TargetArchitecture.x86);
- if (Platform.IsPlatformSupported(platform, TargetArchitecture.ARM))
- SetupDepsOutputFolder(options, platform, TargetArchitecture.ARM);
- if (Platform.IsPlatformSupported(platform, TargetArchitecture.ARM64))
- SetupDepsOutputFolder(options, platform, TargetArchitecture.ARM64);
+ if (Platform.IsPlatformSupported(platform, architecture))
+ SetupDepsOutputFolder(options, platform, architecture);
+ }
}
// Get all deps
@@ -80,6 +81,14 @@ namespace Flax.Deps
continue;
}
+ options.Architectures = architectures.Intersect(dependency.Architectures).ToArray();
+ if (options.Architectures.Length == 0)
+ {
+ Log.Info(string.Format("Skipping {0} ({1}/{2})", name, i + 1, dependencies.Length));
+ Log.Verbose("Architecture not used on any of the build platforms.");
+ continue;
+ }
+
Log.Info(string.Format("Building {0} ({1}/{2})", name, i + 1, dependencies.Length));
options.IntermediateFolder = Path.Combine(Environment.CurrentDirectory, "Cache", "Intermediate", "Deps", name).Replace('\\', '/');