Bumping all copyright headers to 2021.
This commit is contained in:
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __ACES__
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#define __ACES__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __ATMOSPHERE__
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#define __ATMOSPHERE__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __ATMOSPHERE_FOG__
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#define __ATMOSPHERE_FOG__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/Atmosphere.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __BRDF__
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#define __BRDF__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define USE_VERTEX_COLOR 0
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/Math.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __COLLISIONS__
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#define __COLLISIONS__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/GammaCorrectionCommon.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __COMMON__
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#define __COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Implementation based on:
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// Bokeh Sample by MJP
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define MATERIAL 1
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define MATERIAL 1
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#define USE_VERTEX_COLOR 1
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __EXPONENTIAL_HEIGHT_FOG__
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#define __EXPONENTIAL_HEIGHT_FOG__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// This software contains source code provided by NVIDIA Corporation.
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// Copyright (c) 2011 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define NO_GBUFFER_SAMPLING
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __GBUFFER__
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#define __GBUFFER__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define USE_GBUFFER_CUSTOM_DATA
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __GBUFFER_COMMON__
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#define __GBUFFER_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/GUICommon.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __GUI_COMMON__
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#define __GUI_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __GAMMA_CORRECTION_COMMON__
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#define __GAMMA_CORRECTION_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __GATHER__
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#define __GATHER__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __IES_PROFILE__
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#define __IES_PROFILE__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __LIGHTING__
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#define __LIGHTING__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __LIGHTING_COMMON__
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#define __LIGHTING_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define USE_GBUFFER_CUSTOM_DATA
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __MATERIAL_COMMON__
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#define __MATERIAL_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __MATH__
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#define __MATH__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __MATRIX__
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#define __MATRIX__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __MONTE_CARLO__
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#define __MONTE_CARLO__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define NO_GBUFFER_SAMPLING
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __PCF_KERNELS__
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#define __PCF_KERNELS__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Film Grain post-process shader v1.1
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// Martins Upitis (martinsh) devlog-martinsh.blogspot.com
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/BRDF.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __RANDOM__
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#define __RANDOM__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __REFLECTIONS_COMMON__
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#define __REFLECTIONS_COMMON__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __SH__
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#define __SH__
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Implementation is based on:
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// SMAA: Enhanced Subpixel Morphological Antialiasing
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Adaptive Screen Space Ambient Occlusion
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// https://github.com/GameTechDev/ASSAO
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/BRDF.hlsl"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#define USE_GBUFFER_CUSTOM_DATA
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __SHADOWS_COMMON__
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#define __SHADOWS_COMMON__
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#ifndef __SHADOWS_SAMPLING__
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#define __SHADOWS_SAMPLING__
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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#include "./Flax/MaterialCommon.hlsl"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "./Flax/Common.hlsl"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Implementation based on:
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// "Volumetric fog: Unified, compute shader based solution to atmospheric scattering" - Bart Wronski at Siggraph 2014
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Reference in New Issue
Block a user