Add support for compressing textures in TextureTool with stb
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@@ -327,6 +327,8 @@ bool TextureTool::Convert(TextureData& dst, const TextureData& src, const PixelF
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#if COMPILE_WITH_DIRECTXTEX
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return ConvertDirectXTex(dst, src, dstFormat);
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#elif COMPILE_WITH_STB
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return ConvertStb(dst, src, dstFormat);
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#else
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LOG(Warning, "Converting textures is not supported on this platform.");
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return true;
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