From 043ae687e2d68f54984959f0870284286c4eb2c6 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 8 Apr 2025 19:11:01 +0200 Subject: [PATCH] Fix --- Source/Editor/SceneGraph/Actors/StaticModelNode.cs | 2 +- Source/Editor/SceneGraph/RootNode.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Editor/SceneGraph/Actors/StaticModelNode.cs b/Source/Editor/SceneGraph/Actors/StaticModelNode.cs index c87e21ffc..3bf69d7a2 100644 --- a/Source/Editor/SceneGraph/Actors/StaticModelNode.cs +++ b/Source/Editor/SceneGraph/Actors/StaticModelNode.cs @@ -170,7 +170,7 @@ namespace FlaxEditor.SceneGraph.Actors // Refit into the sphere bounds that are usually calculated from mesh box bounds Position = bounds.Center, - Radius = bounds.Radius / (Real)(Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f), + Radius = (float)bounds.Radius / Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f, }; spawner(collider); } diff --git a/Source/Editor/SceneGraph/RootNode.cs b/Source/Editor/SceneGraph/RootNode.cs index 07c2ed3bf..1a3e47be8 100644 --- a/Source/Editor/SceneGraph/RootNode.cs +++ b/Source/Editor/SceneGraph/RootNode.cs @@ -159,6 +159,7 @@ namespace FlaxEditor.SceneGraph /// /// The actor. /// The parent. + /// Custom index in parent to use. Value -1 means the default one (the last one). public abstract void Spawn(Actor actor, Actor parent, int orderInParent = -1); ///