Add Render2D.DrawTexturedTriangles with index buffer
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@@ -425,6 +425,16 @@ public:
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/// <param name="colors">The colors array.</param>
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API_FUNCTION() static void DrawTexturedTriangles(GPUTexture* t, const Span<Float2>& vertices, const Span<Float2>& uvs, const Span<Color>& colors);
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/// <summary>
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/// Draws indexed vertices array.
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/// </summary>
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/// <param name="t">The texture.</param>
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/// <param name="indices">The indices array.</param>
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/// <param name="vertices">The vertices array.</param>
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/// <param name="uvs">The uvs array.</param>
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/// <param name="colors">The colors array.</param>
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API_FUNCTION() static void DrawTexturedTriangles(GPUTexture* t, const Span<uint16>& indices, const Span<Float2>& vertices, const Span<Float2>& uvs, const Span<Color>& colors);
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/// <summary>
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/// Draws vertices array.
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/// </summary>
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