Add Render2D.DrawTexturedTriangles with index buffer

This commit is contained in:
Wojciech Figat
2022-10-25 15:06:52 +02:00
parent d73822046f
commit 044e141848
2 changed files with 31 additions and 0 deletions

View File

@@ -425,6 +425,16 @@ public:
/// <param name="colors">The colors array.</param>
API_FUNCTION() static void DrawTexturedTriangles(GPUTexture* t, const Span<Float2>& vertices, const Span<Float2>& uvs, const Span<Color>& colors);
/// <summary>
/// Draws indexed vertices array.
/// </summary>
/// <param name="t">The texture.</param>
/// <param name="indices">The indices array.</param>
/// <param name="vertices">The vertices array.</param>
/// <param name="uvs">The uvs array.</param>
/// <param name="colors">The colors array.</param>
API_FUNCTION() static void DrawTexturedTriangles(GPUTexture* t, const Span<uint16>& indices, const Span<Float2>& vertices, const Span<Float2>& uvs, const Span<Color>& colors);
/// <summary>
/// Draws vertices array.
/// </summary>