From 049450e31b5f4bc45fac80a5d9ea744accd50e18 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 22 Jan 2021 23:45:19 +0100 Subject: [PATCH] Fix node widths for anim nodes --- Source/Editor/Surface/Archetypes/Animation.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Editor/Surface/Archetypes/Animation.cs b/Source/Editor/Surface/Archetypes/Animation.cs index 2a0036f21..e067dceb4 100644 --- a/Source/Editor/Surface/Archetypes/Animation.cs +++ b/Source/Editor/Surface/Archetypes/Animation.cs @@ -791,7 +791,7 @@ namespace FlaxEditor.Surface.Archetypes Title = "Transform Node (local space)", Description = "Transforms the skeleton node", Flags = NodeFlags.AnimGraph, - Size = new Vector2(270, 130), + Size = new Vector2(280, 130), DefaultValues = new object[] { string.Empty, @@ -816,7 +816,7 @@ namespace FlaxEditor.Surface.Archetypes Title = "Transform Node (model space)", Description = "Transforms the skeleton node", Flags = NodeFlags.AnimGraph, - Size = new Vector2(270, 130), + Size = new Vector2(280, 130), DefaultValues = new object[] { string.Empty, @@ -880,7 +880,7 @@ namespace FlaxEditor.Surface.Archetypes Elements = new[] { NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0), - NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 120, 0), + NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 160, 0), NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 1, "Node:"), NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0), NodeElementArchetype.Factory.Output(1, "Transform", typeof(Transform), 1), @@ -904,7 +904,7 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 1), NodeElementArchetype.Factory.Input(1, "Target", true, typeof(Vector3), 2), NodeElementArchetype.Factory.Input(2, "Weight", true, typeof(float), 3, 1), - NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 3, 120, 0), + NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 3, 160, 0), NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 3, "Node:"), } },