Fix shaders parsing to skip comments in between special macros
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@@ -9,13 +9,13 @@
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#include "Engine/Platform/StringUtils.h"
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/// <summary>
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/// Helper class to fast ANSI text processing (tokenization, reading, streaming etc.)
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/// Helper class to fast ANSI text processing (tokenization, reading, streaming etc.).
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/// </summary>
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class FLAXENGINE_API TextProcessing : public NonCopyable
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{
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public:
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/// <summary>
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/// Separator structure
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/// Separator structure.
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/// </summary>
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struct SeparatorData
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{
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@@ -200,18 +200,21 @@ public:
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public:
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/// <summary>
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/// Array with all token separators
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/// Array with all token separators.
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/// </summary>
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Array<SeparatorData> Separators;
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/// /// <summary>
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/// Array with all white characters
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/// Array with all white characters.
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/// </summary>
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Array<char> Whitespaces;
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SeparatorData SingleLineComment;
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SeparatorData MultiLineCommentSeparator;
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public:
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/// <summary>
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/// Set separators and white chars for HLSL language
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/// Sets up separators and white chars for HLSL language.
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/// </summary>
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void Setup_HLSL();
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@@ -219,25 +222,22 @@ public:
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/// <summary>
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/// Returns true if there are still characters in the buffer and can read data from it
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/// </summary>
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/// <returns>True if can read data, otherwise false</returns>
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FORCE_INLINE bool CanRead() const
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{
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return _position < _length;
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}
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/// <summary>
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/// Peeks single character without moving forward in the buffer
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/// Peeks a single character without moving forward in the buffer.
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/// </summary>
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/// <returns>First character</returns>
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FORCE_INLINE char PeekChar() const
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{
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return *_cursor;
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}
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/// <summary>
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/// Gets current line number
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/// Gets the current line number.
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/// </summary>
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/// <returns>Current line number</returns>
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FORCE_INLINE int32 GetLine() const
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{
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return _line;
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