From 04f1c9a59b59a79b1ecd4005c8bfea25afe40a5f Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sat, 10 Feb 2024 21:06:48 +0100 Subject: [PATCH] Fix missing networked object ID resolving #1607 --- Source/Engine/Networking/NetworkReplicator.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index f9efba4a5..407bd8c58 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -714,6 +714,7 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b stream->SenderId = senderClientId; // Deserialize object + Scripting::ObjectsLookupIdMapping.Set(&IdsRemappingTable); const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, false); if (failed) {