Refactor application window class name
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@@ -30,7 +30,6 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
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return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
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}
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const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
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void* GDKPlatform::Instance = nullptr;
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Delegate<> GDKPlatform::Suspended;
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Delegate<> GDKPlatform::Resumed;
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@@ -316,7 +315,7 @@ void GDKPlatform::PreInit(void* hInstance)
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windowsClass.style = CS_HREDRAW | CS_VREDRAW;
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windowsClass.lpfnWndProc = WndProc;
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windowsClass.hInstance = (HINSTANCE)Instance;
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windowsClass.lpszClassName = ApplicationWindowClass;
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windowsClass.lpszClassName = ApplicationClassName;
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if (!RegisterClassW(&windowsClass))
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{
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Error(TEXT("Window class registration failed!"));
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@@ -474,7 +473,7 @@ void GDKPlatform::Exit()
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if (PlmSignalResume)
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CloseHandle(PlmSignalResume);
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UnregisterClassW(ApplicationWindowClass, nullptr);
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UnregisterClassW(ApplicationClassName, nullptr);
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XGameRuntimeUninitialize();
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}
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