diff --git a/Source/Engine/Level/Actors/AnimatedModel.cpp b/Source/Engine/Level/Actors/AnimatedModel.cpp
index 991ac3e05..343710183 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.cpp
+++ b/Source/Engine/Level/Actors/AnimatedModel.cpp
@@ -574,7 +574,7 @@ void AnimatedModel::PauseSlotAnimation(const StringView& slotName, Animation* an
{
for (auto& slot : GraphInstance.Slots)
{
- if (slot.Animation == anim && slot.Name == slotName)
+ if ((slot.Animation == anim || anim == nullptr) && slot.Name == slotName)
{
slot.Pause = true;
break;
diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index 344f633cc..a520d6723 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -412,7 +412,7 @@ public:
/// Stops the animation playback on the slot in Anim Graph.
///
/// The name of the slot.
- /// The animation to stop.
+ /// The animation to check. Null to use slot name only.
API_FUNCTION() void StopSlotAnimation(const StringView& slotName, Animation* anim = nullptr);
///
@@ -424,8 +424,8 @@ public:
/// Pauses the animation playback on the slot in Anim Graph.
///
/// The name of the slot.
- /// The animation to pause.
- API_FUNCTION() void PauseSlotAnimation(const StringView& slotName, Animation* anim);
+ /// The animation to check. Null to use slot name only.
+ API_FUNCTION() void PauseSlotAnimation(const StringView& slotName, Animation* anim = nullptr);
///
/// Checks if any animation playback is active on any slot in Anim Graph (not paused).
@@ -436,7 +436,7 @@ public:
/// Checks if the animation playback is active on the slot in Anim Graph (not paused).
///
/// The name of the slot.
- /// The animation to check.
+ /// The animation to check. Null to use slot name only.
API_FUNCTION() bool IsPlayingSlotAnimation(const StringView& slotName, Animation* anim = nullptr);
private: