Fix code style
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@@ -86,7 +86,7 @@ void QueryHeapDX12::EndQueryBatchAndResolveQueryData(GPUContextDX12* context)
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{
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ASSERT(_currentBatch.Open);
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// Discard empty batches
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// Skip empty batches
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if (_currentBatch.Count == 0)
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{
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return;
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