Fix code style

This commit is contained in:
Wojtek Figat
2020-12-30 22:56:17 +01:00
parent 5e469a0ae3
commit 05790ab9a1
62 changed files with 300 additions and 456 deletions

View File

@@ -32,7 +32,6 @@ void DescriptorSetLayoutInfoVulkan::CacheTypesUsageID()
void DescriptorSetLayoutInfoVulkan::AddDescriptor(int32 descriptorSetIndex, const VkDescriptorSetLayoutBinding& descriptor)
{
// Increment type usage
_layoutTypes[descriptor.descriptorType]++;
if (descriptorSetIndex >= _setLayouts.Count())
@@ -43,7 +42,6 @@ void DescriptorSetLayoutInfoVulkan::AddDescriptor(int32 descriptorSetIndex, cons
SetLayout& descSetLayout = _setLayouts[descriptorSetIndex];
descSetLayout.LayoutBindings.Add(descriptor);
// TODO: manual hash update method?
_hash = Crc::MemCrc32(&descriptor, sizeof(descriptor), _hash);
}
@@ -116,20 +114,20 @@ void DescriptorSetLayoutVulkan::Compile()
DescriptorPoolVulkan::DescriptorPoolVulkan(GPUDeviceVulkan* device, const DescriptorSetLayoutVulkan& layout)
: _device(device)
, _handle(VK_NULL_HANDLE)
, DescriptorSetsMax(0)
, AllocatedDescriptorSetsCount(0)
, AllocatedDescriptorSetsCountMax(0)
, Layout(layout)
, _descriptorSetsMax(0)
, _allocatedDescriptorSetsCount(0)
, _allocatedDescriptorSetsCountMax(0)
, _layout(layout)
{
Array<VkDescriptorPoolSize, FixedAllocation<VULKAN_DESCRIPTOR_TYPE_END + 1>> types;
// The maximum amount of descriptor sets layout allocations to hold
const uint32 MaxSetsAllocations = 256;
DescriptorSetsMax = MaxSetsAllocations * (VULKAN_HASH_POOLS_WITH_TYPES_USAGE_ID ? 1 : Layout.GetLayouts().Count());
_descriptorSetsMax = MaxSetsAllocations * (VULKAN_HASH_POOLS_WITH_TYPES_USAGE_ID ? 1 : _layout.GetLayouts().Count());
for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
{
const VkDescriptorType descriptorType = (VkDescriptorType)typeIndex;
const uint32 typesUsed = Layout.GetTypesUsed(descriptorType);
const uint32 typesUsed = _layout.GetTypesUsed(descriptorType);
if (typesUsed > 0)
{
VkDescriptorPoolSize& type = types.AddOne();
@@ -144,7 +142,7 @@ DescriptorPoolVulkan::DescriptorPoolVulkan(GPUDeviceVulkan* device, const Descri
createInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
createInfo.poolSizeCount = types.Count();
createInfo.pPoolSizes = types.Get();
createInfo.maxSets = DescriptorSetsMax;
createInfo.maxSets = _descriptorSetsMax;
VALIDATE_VULKAN_RESULT(vkCreateDescriptorPool(_device->Device, &createInfo, nullptr, &_handle));
}
@@ -156,16 +154,16 @@ DescriptorPoolVulkan::~DescriptorPoolVulkan()
}
}
void DescriptorPoolVulkan::TrackAddUsage(const DescriptorSetLayoutVulkan& layout)
void DescriptorPoolVulkan::Track(const DescriptorSetLayoutVulkan& layout)
{
// Check and increment our current type usage
#if !BUILD_RELEASE
for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
{
ASSERT(Layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
ASSERT(_layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
}
AllocatedDescriptorSetsCount += layout.GetLayouts().Count();
AllocatedDescriptorSetsCountMax = Math::Max(AllocatedDescriptorSetsCount, AllocatedDescriptorSetsCountMax);
#endif
_allocatedDescriptorSetsCount += layout.GetLayouts().Count();
_allocatedDescriptorSetsCountMax = Math::Max(_allocatedDescriptorSetsCount, _allocatedDescriptorSetsCountMax);
}
void DescriptorPoolVulkan::TrackRemoveUsage(const DescriptorSetLayoutVulkan& layout)
@@ -173,10 +171,10 @@ void DescriptorPoolVulkan::TrackRemoveUsage(const DescriptorSetLayoutVulkan& lay
// Check and increment our current type usage
for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
{
ASSERT(Layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
ASSERT(_layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
}
AllocatedDescriptorSetsCount -= layout.GetLayouts().Count();
_allocatedDescriptorSetsCount -= layout.GetLayouts().Count();
}
void DescriptorPoolVulkan::Reset()
@@ -185,7 +183,7 @@ void DescriptorPoolVulkan::Reset()
{
VALIDATE_VULKAN_RESULT(vkResetDescriptorPool(_device->Device, _handle, 0));
}
AllocatedDescriptorSetsCount = 0;
_allocatedDescriptorSetsCount = 0;
}
bool DescriptorPoolVulkan::AllocateDescriptorSets(const VkDescriptorSetAllocateInfo& descriptorSetAllocateInfo, VkDescriptorSet* result)
@@ -335,8 +333,6 @@ void DescriptorPoolsManagerVulkan::ReleasePoolSet(DescriptorPoolSetContainerVulk
void DescriptorPoolsManagerVulkan::GC()
{
ScopeLock lock(_locker);
// Pool sets are forward allocated - iterate from the back to increase the chance of finding an unused one
for (int32 i = _poolSets.Count() - 1; i >= 0; i--)
{
const auto poolSet = _poolSets[i];
@@ -374,12 +370,12 @@ PipelineLayoutVulkan::~PipelineLayoutVulkan()
}
}
uint32 DescriptorSetWriterVulkan::SetupDescriptorWrites(const SpirvShaderDescriptorInfo& info, VkWriteDescriptorSet* writeDescriptors, VkDescriptorImageInfo* imageInfo, VkDescriptorBufferInfo* bufferInfo, uint8* bindingToDynamicOffsetMap)
uint32 DescriptorSetWriterVulkan::SetupDescriptorWrites(const SpirvShaderDescriptorInfo& info, VkWriteDescriptorSet* writeDescriptors, VkDescriptorImageInfo* imageInfo, VkDescriptorBufferInfo* bufferInfo, uint8* bindingToDynamicOffset)
{
ASSERT(info.DescriptorTypesCount <= 64);
WriteDescriptors = writeDescriptors;
WritesCount = info.DescriptorTypesCount;
ASSERT(info.DescriptorTypesCount <= 64 && TEXT("Out of bits for Dirty Mask! More than 64 resources in one descriptor set!"));
BindingToDynamicOffsetMap = bindingToDynamicOffsetMap;
BindingToDynamicOffset = bindingToDynamicOffset;
uint32 dynamicOffsetIndex = 0;
for (uint32 i = 0; i < info.DescriptorTypesCount; i++)
@@ -392,8 +388,8 @@ uint32 DescriptorSetWriterVulkan::SetupDescriptorWrites(const SpirvShaderDescrip
switch (writeDescriptors->descriptorType)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
BindingToDynamicOffsetMap[i] = dynamicOffsetIndex;
++dynamicOffsetIndex;
BindingToDynamicOffset[i] = dynamicOffsetIndex;
dynamicOffsetIndex++;
writeDescriptors->pBufferInfo = bufferInfo++;
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: