Fix code style

This commit is contained in:
Wojtek Figat
2020-12-30 22:56:17 +01:00
parent 5e469a0ae3
commit 05790ab9a1
62 changed files with 300 additions and 456 deletions

View File

@@ -345,10 +345,6 @@ DeferredDeletionQueueVulkan::~DeferredDeletionQueueVulkan()
void DeferredDeletionQueueVulkan::ReleaseResources(bool deleteImmediately)
{
ScopeLock lock(&_locker);
const VkDevice device = _device->Device;
// Traverse list backwards so the swap switches to elements already tested
const uint64 checkFrame = Engine::FrameCount - VULKAN_RESOURCE_DELETE_SAFE_FRAMES_COUNT;
for (int32 i = 0; i < _entries.Count(); i++)
{
@@ -361,24 +357,26 @@ void DeferredDeletionQueueVulkan::ReleaseResources(bool deleteImmediately)
{
switch (e->StructureType)
{
#define VK_SWITCH(type) case Type::type: vkDestroy##type(device, (Vk##type)e->Handle, nullptr); break
VK_SWITCH(RenderPass);
VK_SWITCH(Buffer);
VK_SWITCH(BufferView);
VK_SWITCH(Image);
VK_SWITCH(ImageView);
VK_SWITCH(Pipeline);
VK_SWITCH(PipelineLayout);
VK_SWITCH(Framebuffer);
VK_SWITCH(DescriptorSetLayout);
VK_SWITCH(Sampler);
VK_SWITCH(Semaphore);
VK_SWITCH(ShaderModule);
VK_SWITCH(Event);
VK_SWITCH(QueryPool);
#undef VK_SWITCH
#define SWITCH_CASE(type) case Type::type: vkDestroy##type(_device->Device, (Vk##type)e->Handle, nullptr); break
SWITCH_CASE(RenderPass);
SWITCH_CASE(Buffer);
SWITCH_CASE(BufferView);
SWITCH_CASE(Image);
SWITCH_CASE(ImageView);
SWITCH_CASE(Pipeline);
SWITCH_CASE(PipelineLayout);
SWITCH_CASE(Framebuffer);
SWITCH_CASE(DescriptorSetLayout);
SWITCH_CASE(Sampler);
SWITCH_CASE(Semaphore);
SWITCH_CASE(ShaderModule);
SWITCH_CASE(Event);
SWITCH_CASE(QueryPool);
#undef SWITCH_CASE
default:
#if !BUILD_RELEASE
CRASH;
#endif
break;
}
}
@@ -1068,23 +1066,10 @@ GPUDeviceVulkan::GPUDeviceVulkan(ShaderProfile shaderProfile, GPUAdapterVulkan*
, _renderPasses(512)
, _framebuffers(512)
, _layouts(4096)
, MainContext(nullptr)
, Adapter(adapter)
, Device(VK_NULL_HANDLE)
, DeferredDeletionQueue(this)
, StagingManager(this)
, HelperResources(this)
, GraphicsQueue(nullptr)
, ComputeQueue(nullptr)
, TransferQueue(nullptr)
, PresentQueue(nullptr)
, Allocator(VK_NULL_HANDLE)
, PipelineCache(VK_NULL_HANDLE)
#if VK_EXT_validation_cache
, ValidationCache(VK_NULL_HANDLE)
#endif
, UniformBufferUploader(nullptr)
, DescriptorPoolsManager(nullptr)
{
}
@@ -1151,7 +1136,7 @@ GPUDevice* GPUDeviceVulkan::Create()
}
if (result == VK_ERROR_EXTENSION_NOT_PRESENT)
{
// Check for missing extensions
// Extensions error
uint32_t propertyCount;
vkEnumerateInstanceExtensionProperties(nullptr, &propertyCount, nullptr);
Array<VkExtensionProperties> properties;
@@ -1159,28 +1144,27 @@ GPUDevice* GPUDeviceVulkan::Create()
vkEnumerateInstanceExtensionProperties(nullptr, &propertyCount, properties.Get());
for (const char* extension : InstanceExtensions)
{
bool extensionFound = false;
bool found = false;
for (uint32_t propertyIndex = 0; propertyIndex < propertyCount; propertyIndex++)
{
if (!StringUtils::Compare(properties[propertyIndex].extensionName, extension))
{
extensionFound = true;
found = true;
break;
}
}
if (!extensionFound)
if (!found)
{
LOG(Warning, "Missing required Vulkan extension: {0}", String(extension));
}
}
// Missing extensions
auto error = String::Format(TEXT("Vulkan driver doesn't contain specified extensions:\n{0}\nPlease make sure your layers path is set appropriately."));
Platform::Error(*error);
return nullptr;
}
if (result != VK_SUCCESS)
{
// Driver error
LOG(Warning, "Vulkan create instance failed with error code: {0}", RenderToolsVulkan::GetVkErrorString(result));
Platform::Fatal(TEXT("Vulkan failed to create instance\n\nDo you have a compatible Vulkan driver installed?"));
return nullptr;
@@ -1560,7 +1544,7 @@ bool GPUDeviceVulkan::Init()
_state = DeviceState::Created;
const auto gpu = Adapter->Gpu;
// Query queues properties
// Get queues properties
uint32 queueCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queueCount, nullptr);
ASSERT(queueCount >= 1);
@@ -1570,23 +1554,21 @@ bool GPUDeviceVulkan::Init()
// Query device features
vkGetPhysicalDeviceFeatures(Adapter->Gpu, &PhysicalDeviceFeatures);
// Setup extension and layer info
VkDeviceCreateInfo deviceInfo;
RenderToolsVulkan::ZeroStruct(deviceInfo, VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);
// Get extensions and layers
Array<const char*> deviceExtensions;
Array<const char*> validationLayers;
GetDeviceExtensionsAndLayers(gpu, deviceExtensions, validationLayers);
ParseOptionalDeviceExtensions(deviceExtensions);
// Setup device info
VkDeviceCreateInfo deviceInfo;
RenderToolsVulkan::ZeroStruct(deviceInfo, VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);
deviceInfo.enabledExtensionCount = deviceExtensions.Count();
deviceInfo.ppEnabledExtensionNames = deviceExtensions.Get();
deviceInfo.enabledLayerCount = validationLayers.Count();
deviceInfo.ppEnabledLayerNames = deviceInfo.enabledLayerCount > 0 ? validationLayers.Get() : nullptr;
// Setup Queue info
// Setup queues info
Array<VkDeviceQueueCreateInfo> queueFamilyInfos;
int32 graphicsQueueFamilyIndex = -1;
int32 computeQueueFamilyIndex = -1;
@@ -1655,7 +1637,6 @@ bool GPUDeviceVulkan::Init()
numPriorities += curProps.queueCount;
LOG(Info, "- queue family {0}: {1} queues{2}", familyIndex, curProps.queueCount, queueTypeInfo);
}
Array<float> queuePriorities;
queuePriorities.AddDefault(numPriorities);
float* currentPriority = queuePriorities.Get();
@@ -1663,14 +1644,12 @@ bool GPUDeviceVulkan::Init()
{
VkDeviceQueueCreateInfo& queue = queueFamilyInfos[index];
queue.pQueuePriorities = currentPriority;
const VkQueueFamilyProperties& properties = QueueFamilyProps[queue.queueFamilyIndex];
for (int32 queueIndex = 0; queueIndex < (int32)properties.queueCount; queueIndex++)
{
*currentPriority++ = 1.0f;
}
}
deviceInfo.queueCreateInfoCount = queueFamilyInfos.Count();
deviceInfo.pQueueCreateInfos = queueFamilyInfos.Get();
@@ -2129,7 +2108,6 @@ bool FenceManagerVulkan::CheckFenceState(FenceVulkan* fence)
void FenceManagerVulkan::DestroyFence(FenceVulkan* fence)
{
// Does not need to go in the deferred deletion queue
vkDestroyFence(_device->Device, fence->GetHandle(), nullptr);
fence->_handle = VK_NULL_HANDLE;
Delete(fence);