Fix code style

This commit is contained in:
Wojtek Figat
2020-12-30 22:56:17 +01:00
parent 5e469a0ae3
commit 05790ab9a1
62 changed files with 300 additions and 456 deletions

View File

@@ -1292,7 +1292,7 @@ void Render2D::DrawRectangle(const Rectangle& rect, const Color& color1, const C
drawCall.StartIB = IBIndex;
drawCall.CountIB = 4 * (6 + 3);
// The has to match HLSL code
// This must be the same as in HLSL code
const float filterScale = 1.0f;
const float thicknessHalf = (2.82842712f + thickness) * 0.5f + filterScale;
@@ -1544,10 +1544,8 @@ void DrawLines(const Vector2* points, int32 pointsCount, const Color& color1, co
Vector2 p1t, p2t;
#if RENDER2D_USE_LINE_AA
// Half of the width of the filter size to use for anti-aliasing. Increasing this value will increase the fuzziness of line edges.
const float filterScale = 1.0f; // Must match HLSL code
// The amount we increase each side of the line to generate enough pixels
// This must be the same as in HLSL code
const float filterScale = 1.0f;
const float thicknessHalf = (2.82842712f + thickness) * 0.5f + filterScale;
drawCall.Type = DrawCallType::LineAA;