Fix code style
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@@ -30,7 +30,7 @@ private:
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float HistoryWeight;
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Vector3 GridSize;
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uint32 HistoryMissSuperSampleCount;
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uint32 MissedHistorySamplesCount;
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int32 GridSizeIntX;
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int32 GridSizeIntY;
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@@ -105,9 +105,9 @@ private:
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float HistoryWeight;
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/// <summary>
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/// Number of lighting samples to compute for voxels whose history value is not available. This reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 8].
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/// The amount of lighting samples to compute for voxels whose history value is not available. This reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 8].
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/// </summary>
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int32 HistoryMissSupersampleCount;
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int32 MissedHistorySamplesCount;
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/// <summary>
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/// Scales the amount added to the inverse squared falloff denominator. This effectively removes the spike from inverse squared falloff that causes extreme aliasing.
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