Fix code style

This commit is contained in:
Wojtek Figat
2020-12-30 22:56:17 +01:00
parent 5e469a0ae3
commit 05790ab9a1
62 changed files with 300 additions and 456 deletions

View File

@@ -30,7 +30,7 @@ private:
float HistoryWeight;
Vector3 GridSize;
uint32 HistoryMissSuperSampleCount;
uint32 MissedHistorySamplesCount;
int32 GridSizeIntX;
int32 GridSizeIntY;
@@ -105,9 +105,9 @@ private:
float HistoryWeight;
/// <summary>
/// Number of lighting samples to compute for voxels whose history value is not available. This reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 8].
/// The amount of lighting samples to compute for voxels whose history value is not available. This reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 8].
/// </summary>
int32 HistoryMissSupersampleCount;
int32 MissedHistorySamplesCount;
/// <summary>
/// Scales the amount added to the inverse squared falloff denominator. This effectively removes the spike from inverse squared falloff that causes extreme aliasing.