Add Split Objects object to split imported meshes/animations into separate assets

This commit is contained in:
Wojciech Figat
2021-11-24 17:40:56 +01:00
parent 4322563eed
commit 05d0e1bdcc
9 changed files with 536 additions and 390 deletions

View File

@@ -14,6 +14,7 @@
#include "Engine/Content/Assets/Animation.h"
#include "Engine/Content/Content.h"
#include "Engine/Platform/FileSystem.h"
#include "AssetsImportingManager.h"
bool ImportModelFile::TryGetImportOptions(String path, Options& options)
{
@@ -111,6 +112,19 @@ CreateAssetResult ImportModelFile::Import(CreateAssetContext& context)
LOG(Warning, "Missing model import options. Using default values.");
}
}
if (options.SplitObjects)
{
options.OnSplitImport.Bind([&context](Options& splitOptions, const String& objectName)
{
// Recursive importing of the split object
String postFix = objectName;
const int32 splitPos = postFix.FindLast(TEXT('|'));
if (splitPos != -1)
postFix = postFix.Substring(splitPos + 1);
const String outputPath = String(StringUtils::GetPathWithoutExtension(context.TargetAssetPath)) + TEXT(" ") + postFix + TEXT(".flax");
return AssetsImportingManager::Import(context.InputPath, outputPath, &splitOptions);
});
}
// Import model file
ModelData modelData;
@@ -149,7 +163,6 @@ CreateAssetResult ImportModelFile::Import(CreateAssetContext& context)
return result;
#if IMPORT_MODEL_CACHE_OPTIONS
// Create json with import context
rapidjson_flax::StringBuffer importOptionsMetaBuffer;
importOptionsMetaBuffer.Reserve(256);
@@ -162,7 +175,6 @@ CreateAssetResult ImportModelFile::Import(CreateAssetContext& context)
}
importOptionsMeta.EndObject();
context.Data.Metadata.Copy((const byte*)importOptionsMetaBuffer.GetString(), (uint32)importOptionsMetaBuffer.GetSize());
#endif
return CreateAssetResult::Ok;