Add Split Objects object to split imported meshes/animations into separate assets
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@@ -821,7 +821,7 @@ void BakeTransforms(FbxScene* scene)
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scene->GetRootNode()->ConvertPivotAnimationRecursive(nullptr, FbxNode::eDestinationPivot, frameRate, false);
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}
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bool ModelTool::ImportDataAutodeskFbxSdk(const char* path, ImportedModelData& data, const Options& options, String& errorMsg)
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bool ModelTool::ImportDataAutodeskFbxSdk(const char* path, ImportedModelData& data, Options& options, String& errorMsg)
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{
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ScopeLock lock(FbxSdkManager::Locker);
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