Add Split Objects object to split imported meshes/animations into separate assets
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@@ -26,7 +26,7 @@ void RemoveNamespace(String& name)
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name = name.Substring(namespaceStart + 1);
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}
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bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options options, String& errorMsg)
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bool ModelTool::ImportData(const String& path, ImportedModelData& data, Options& options, String& errorMsg)
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{
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// Validate options
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options.Scale = Math::Clamp(options.Scale, 0.0001f, 100000.0f);
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@@ -313,7 +313,7 @@ void MeshOptDeallocate(void* ptr)
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Allocator::Free(ptr);
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}
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bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options options, String& errorMsg, const String& autoImportOutput)
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bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& options, String& errorMsg, const String& autoImportOutput)
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{
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LOG(Info, "Importing model from \'{0}\'", path);
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const auto startTime = DateTime::NowUTC();
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