Add Split Objects object to split imported meshes/animations into separate assets
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@@ -193,7 +193,6 @@ public:
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bool OptimizeKeyframes = true;
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bool EnableRootMotion = false;
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String RootNodeName;
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int32 AnimationIndex = -1;
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// Level Of Detail
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bool GenerateLODs = false;
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@@ -206,6 +205,14 @@ public:
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bool ImportTextures = true;
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bool RestoreMaterialsOnReimport = true;
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// Splitting
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bool SplitObjects = false;
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int32 ObjectIndex = -1;
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// Runtime data for objects splitting during import (used internally)
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void* SplitContext = nullptr;
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Function<bool(Options& splitOptions, const String& objectName)> OnSplitImport;
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public:
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// [ISerializable]
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@@ -223,7 +230,7 @@ public:
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/// <param name="options">The import options.</param>
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/// <param name="errorMsg">The error message container.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool ImportData(const String& path, ImportedModelData& data, Options options, String& errorMsg);
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static bool ImportData(const String& path, ImportedModelData& data, Options& options, String& errorMsg);
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/// <summary>
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/// Imports the model.
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@@ -234,7 +241,7 @@ public:
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/// <param name="errorMsg">The error message container.</param>
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/// <param name="autoImportOutput">The output folder for the additional imported data - optional. Used to auto-import textures and material assets.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool ImportModel(const String& path, ModelData& meshData, Options options, String& errorMsg, const String& autoImportOutput = String::Empty);
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static bool ImportModel(const String& path, ModelData& meshData, Options& options, String& errorMsg, const String& autoImportOutput = String::Empty);
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public:
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@@ -267,13 +274,13 @@ public:
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private:
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#if USE_ASSIMP
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static bool ImportDataAssimp(const char* path, ImportedModelData& data, const Options& options, String& errorMsg);
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static bool ImportDataAssimp(const char* path, ImportedModelData& data, Options& options, String& errorMsg);
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#endif
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#if USE_AUTODESK_FBX_SDK
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static bool ImportDataAutodeskFbxSdk(const char* path, ImportedModelData& data, const Options& options, String& errorMsg);
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static bool ImportDataAutodeskFbxSdk(const char* path, ImportedModelData& data, Options& options, String& errorMsg);
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#endif
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#if USE_OPEN_FBX
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static bool ImportDataOpenFBX(const char* path, ImportedModelData& data, const Options& options, String& errorMsg);
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static bool ImportDataOpenFBX(const char* path, ImportedModelData& data, Options& options, String& errorMsg);
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#endif
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};
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