Optimization and tweaks
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@@ -54,7 +54,7 @@ GPUPipelineState* MaterialShader::PipelineStateCache::InitPS(CullMode mode, bool
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return ps;
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}
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MaterialShader::MaterialShader(const String& name)
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MaterialShader::MaterialShader(const StringView& name)
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: _isLoaded(false)
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, _shader(nullptr)
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{
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@@ -68,7 +68,7 @@ MaterialShader::~MaterialShader()
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SAFE_DELETE_GPU_RESOURCE(_shader);
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}
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MaterialShader* MaterialShader::Create(const String& name, MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
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MaterialShader* MaterialShader::Create(const StringView& name, MemoryReadStream& shaderCacheStream, const MaterialInfo& info)
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{
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MaterialShader* material;
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switch (info.Domain)
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