Add **skeleton retargeting** to play animations on different skeletons
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@@ -269,6 +269,9 @@ CreateAssetResult ImportModelFile::ImportSkinnedModel(CreateAssetContext& contex
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{
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stream.SetPosition(0);
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// Mesh Data Version
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stream.WriteByte(1);
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// Pack meshes
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auto& meshes = modelData.LODs[lodIndex].Meshes;
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for (int32 meshIndex = 0; meshIndex < meshes.Count(); meshIndex++)
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