Add **skeleton retargeting** to play animations on different skeletons
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@@ -331,6 +331,7 @@ bool SkinnedMesh::DownloadDataCPU(MeshBufferType type, BytesContainer& result, i
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MemoryReadStream stream(chunk->Get(), chunk->Size());
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// Seek to find mesh location
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byte version = stream.ReadByte();
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for (int32 i = 0; i <= _index; i++)
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{
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// #MODEL_DATA_FORMAT_USAGE
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