Add **skeleton retargeting** to play animations on different skeletons

This commit is contained in:
Wojtek Figat
2023-05-04 11:54:17 +02:00
parent b89d32ce2b
commit 05ffaf7cef
15 changed files with 775 additions and 104 deletions

View File

@@ -15,6 +15,7 @@ bool SkinnedModelLOD::HasAnyMeshInitialized() const
bool SkinnedModelLOD::Load(MemoryReadStream& stream)
{
// Load LOD for each mesh
byte version = stream.ReadByte();
for (int32 i = 0; i < Meshes.Count(); i++)
{
auto& mesh = Meshes[i];