Add **skeleton retargeting** to play animations on different skeletons
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@@ -15,6 +15,7 @@ bool SkinnedModelLOD::HasAnyMeshInitialized() const
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bool SkinnedModelLOD::Load(MemoryReadStream& stream)
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{
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// Load LOD for each mesh
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byte version = stream.ReadByte();
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for (int32 i = 0; i < Meshes.Count(); i++)
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{
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auto& mesh = Meshes[i];
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