Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch

This commit is contained in:
Wojciech Figat
2022-02-08 18:04:44 +01:00
committed by Wojtek Figat
parent 3c9a5bcf1a
commit 066a4c65bb
6 changed files with 46 additions and 24 deletions

View File

@@ -16,7 +16,7 @@ class GPUUploadTextureMipTask : public GPUTask
protected:
GPUTextureReference _texture;
int32 _mipIndex;
int32 _mipIndex, _rowPitch, _slicePitch;
BytesContainer _data;
public:
@@ -27,11 +27,15 @@ public:
/// <param name="texture">The target texture.</param>
/// <param name="mipIndex">The target texture mip data.</param>
/// <param name="data">The data to upload.</param>
/// <param name="rowPitch">The data row pitch.</param>
/// <param name="slicePitch">The data slice pitch.</param>
/// <param name="copyData">True if copy data to the temporary buffer, otherwise the input data will be used directly. Then ensure it is valid during the copy operation period (for the next few frames).</param>
GPUUploadTextureMipTask(GPUTexture* texture, int32 mipIndex, Span<byte> data, bool copyData)
GPUUploadTextureMipTask(GPUTexture* texture, int32 mipIndex, Span<byte> data, int32 rowPitch, int32 slicePitch, bool copyData)
: GPUTask(Type::UploadTexture)
, _texture(texture)
, _mipIndex(mipIndex)
, _rowPitch(rowPitch)
, _slicePitch(slicePitch)
{
_texture.OnUnload.Bind<GPUUploadTextureMipTask, &GPUUploadTextureMipTask::OnResourceUnload>(this);
@@ -66,18 +70,14 @@ protected:
return Result::MissingResources;
ASSERT(texture->IsAllocated());
// Cache data
const int32 arraySize = texture->ArraySize();
uint32 rowPitch, slicePitch;
texture->ComputePitch(_mipIndex, rowPitch, slicePitch);
ASSERT((uint32)_data.Length() >= slicePitch * arraySize);
// Update all array slices
const byte* dataSource = _data.Get();
const int32 arraySize = texture->ArraySize();
ASSERT(_data.Length() >= _slicePitch * arraySize);
for (int32 arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
{
context->GPU->UpdateTexture(texture, arrayIndex, _mipIndex, dataSource, rowPitch, slicePitch);
dataSource += slicePitch;
context->GPU->UpdateTexture(texture, arrayIndex, _mipIndex, dataSource, _rowPitch, _slicePitch);
dataSource += _slicePitch;
}
return Result::Ok;