Add input bindings for game window mouse unlock and toggle fullscreen
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@@ -76,6 +76,10 @@ namespace FlaxEditor.Options
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[EditorDisplay("Common"), EditorOrder(230)]
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public InputBinding RotateSelection = new InputBinding(KeyboardKeys.R);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Common"), EditorOrder(240)]
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public InputBinding ToggleFullscreen = new InputBinding(KeyboardKeys.F11);
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#endregion
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#region File
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@@ -208,16 +212,20 @@ namespace FlaxEditor.Options
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[EditorDisplay("Debugger", "Continue"), EditorOrder(810)]
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public InputBinding DebuggerContinue = new InputBinding(KeyboardKeys.F5);
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[DefaultValue(typeof(InputBinding), "Shift+F11")]
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[EditorDisplay("Debugger", "Unlock mouse in Play Mode"), EditorOrder(820)]
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public InputBinding DebuggerUnlockMouse = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "F10")]
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[EditorDisplay("Debugger", "Step Over"), EditorOrder(820)]
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[EditorDisplay("Debugger", "Step Over"), EditorOrder(830)]
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public InputBinding DebuggerStepOver = new InputBinding(KeyboardKeys.F10);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Debugger", "Step Into"), EditorOrder(830)]
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[EditorDisplay("Debugger", "Step Into"), EditorOrder(840)]
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public InputBinding DebuggerStepInto = new InputBinding(KeyboardKeys.F11);
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[DefaultValue(typeof(InputBinding), "Shift+F11")]
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[EditorDisplay("Debugger", "Step Out"), EditorOrder(840)]
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[EditorDisplay("Debugger", "Step Out"), EditorOrder(850)]
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public InputBinding DebuggerStepOut = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
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#endregion
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