Add input bindings for game window mouse unlock and toggle fullscreen

This commit is contained in:
2023-10-24 22:27:12 +03:00
parent 081648ef06
commit 06f37794c2
2 changed files with 17 additions and 26 deletions

View File

@@ -76,6 +76,10 @@ namespace FlaxEditor.Options
[EditorDisplay("Common"), EditorOrder(230)]
public InputBinding RotateSelection = new InputBinding(KeyboardKeys.R);
[DefaultValue(typeof(InputBinding), "F11")]
[EditorDisplay("Common"), EditorOrder(240)]
public InputBinding ToggleFullscreen = new InputBinding(KeyboardKeys.F11);
#endregion
#region File
@@ -208,16 +212,20 @@ namespace FlaxEditor.Options
[EditorDisplay("Debugger", "Continue"), EditorOrder(810)]
public InputBinding DebuggerContinue = new InputBinding(KeyboardKeys.F5);
[DefaultValue(typeof(InputBinding), "Shift+F11")]
[EditorDisplay("Debugger", "Unlock mouse in Play Mode"), EditorOrder(820)]
public InputBinding DebuggerUnlockMouse = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
[DefaultValue(typeof(InputBinding), "F10")]
[EditorDisplay("Debugger", "Step Over"), EditorOrder(820)]
[EditorDisplay("Debugger", "Step Over"), EditorOrder(830)]
public InputBinding DebuggerStepOver = new InputBinding(KeyboardKeys.F10);
[DefaultValue(typeof(InputBinding), "F11")]
[EditorDisplay("Debugger", "Step Into"), EditorOrder(830)]
[EditorDisplay("Debugger", "Step Into"), EditorOrder(840)]
public InputBinding DebuggerStepInto = new InputBinding(KeyboardKeys.F11);
[DefaultValue(typeof(InputBinding), "Shift+F11")]
[EditorDisplay("Debugger", "Step Out"), EditorOrder(840)]
[EditorDisplay("Debugger", "Step Out"), EditorOrder(850)]
public InputBinding DebuggerStepOut = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
#endregion