diff --git a/Source/Engine/Core/Math/Vector3.cpp b/Source/Engine/Core/Math/Vector3.cpp
index 5a26f2309..d9e00f0c0 100644
--- a/Source/Engine/Core/Math/Vector3.cpp
+++ b/Source/Engine/Core/Math/Vector3.cpp
@@ -321,7 +321,7 @@ float Float3::Angle(const Float3& from, const Float3& to)
const float dot = Math::Clamp(Dot(Normalize(from), Normalize(to)), -1.0f, 1.0f);
if (Math::Abs(dot) > 1.0f - ZeroTolerance)
return dot > 0.0f ? 0.0f : PI;
- return Math::Acos(dot);
+ return Math::Acos(dot) * RadiansToDegrees;
}
template<>
@@ -649,7 +649,7 @@ double Double3::Angle(const Double3& from, const Double3& to)
const double dot = Math::Clamp(Dot(Normalize(from), Normalize(to)), -1.0, 1.0);
if (Math::Abs(dot) > 1.0 - ZeroTolerance)
return dot > 0.0 ? 0.0 : PI;
- return Math::Acos(dot);
+ return Math::Acos(dot) * RadiansToDegrees;
}
template<>
diff --git a/Source/Engine/Core/Math/Vector3.h b/Source/Engine/Core/Math/Vector3.h
index 67f8e7d44..5a571c47f 100644
--- a/Source/Engine/Core/Math/Vector3.h
+++ b/Source/Engine/Core/Math/Vector3.h
@@ -812,11 +812,11 @@ public:
static FLAXENGINE_API T TriangleArea(const Vector3Base& v0, const Vector3Base& v1, const Vector3Base& v2);
///
- /// Calculates the angle (in radians) between from and to. This is always the smallest value.
+ /// Calculates the angle (in degrees) between from and to. This is always the smallest value.
///
/// The first vector.
/// The second vector.
- /// The angle (in radians).
+ /// The angle (in degrees).
static FLAXENGINE_API T Angle(const Vector3Base& from, const Vector3Base& to);
///