Fix crash when PhysicsMaterial asset is reloaded in editor

This commit is contained in:
2024-06-08 19:20:28 +03:00
parent 50c29f6a9b
commit 07371ddfdf
4 changed files with 16 additions and 1 deletions

View File

@@ -81,7 +81,7 @@ void PhysicsSettings::Deserialize(DeserializeStream& stream, ISerializeModifier*
PhysicalMaterial::~PhysicalMaterial()
{
if (_material)
PhysicsBackend::DestroyObject(_material);
PhysicsBackend::DestroyMaterial(_material);
}
bool PhysicsService::Init()