Fix crash when PhysicsMaterial asset is reloaded in editor
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@@ -865,6 +865,10 @@ void PhysicsBackend::DestroyController(void* controller)
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{
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}
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void PhysicsBackend::DestroyMaterial(void* material)
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{
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}
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void PhysicsBackend::DestroyObject(void* object)
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{
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}
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