Add support for bundling custom assets by GamePlugins

This commit is contained in:
Wojtek Figat
2021-07-20 16:32:55 +02:00
parent 88902bdb5d
commit 0794ab4ee5
5 changed files with 78 additions and 6 deletions

View File

@@ -101,6 +101,10 @@ bool DeployDataStep::Perform(CookingData& data)
if (data.Configuration != BuildConfiguration::Release)
data.AddRootEngineAsset(TEXT("Editor/Fonts/Roboto-Regular"));
// Register custom assets (eg. plugins)
data.StepProgress(TEXT("Deploying custom data"), 30);
GameCooker::OnCollectAssets(data.RootAssets);
// Register game assets
data.StepProgress(TEXT("Deploying game data"), 50);
auto& buildSettings = *BuildSettings::Get();