Add support for bundling custom assets by GamePlugins
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@@ -101,6 +101,10 @@ bool DeployDataStep::Perform(CookingData& data)
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if (data.Configuration != BuildConfiguration::Release)
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data.AddRootEngineAsset(TEXT("Editor/Fonts/Roboto-Regular"));
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// Register custom assets (eg. plugins)
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data.StepProgress(TEXT("Deploying custom data"), 30);
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GameCooker::OnCollectAssets(data.RootAssets);
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// Register game assets
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data.StepProgress(TEXT("Deploying game data"), 50);
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auto& buildSettings = *BuildSettings::Get();
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