Optimize Animated Model bones matrices buffer update
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@@ -54,7 +54,6 @@ public:
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/// <summary>
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/// Determines whether this instance is ready for rendering.
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/// </summary>
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/// <returns>True if has valid data and can be rendered, otherwise false.</returns>
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FORCE_INLINE bool IsReady() const
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{
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return BoneMatrices != nullptr && BoneMatrices->IsAllocated();
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@@ -73,6 +72,12 @@ public:
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/// <param name="dropHistory">True if drop previous update bones used for motion blur, otherwise will keep them and do the update.</param>
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void SetData(const Matrix* bones, bool dropHistory);
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/// <summary>
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/// After bones Data has been modified externally. Updates the bone matrices data for the GPU buffer. Ensure to call Flush before rendering.
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/// </summary>
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/// <param name="dropHistory">True if drop previous update bones used for motion blur, otherwise will keep them and do the update.</param>
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void OnDataChanged(bool dropHistory);
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/// <summary>
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/// Flushes the bones data buffer with the GPU by sending the data fro the CPU.
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/// </summary>
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