Fix missing bindings for Actor related actions
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@@ -937,7 +937,7 @@ namespace FlaxEditor.Modules
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Editor.Windows.LoadLayout((string)button.Tag);
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}
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private void AlignViewportWithActor()
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internal void AlignViewportWithActor()
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{
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var selection = Editor.SceneEditing;
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if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
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@@ -948,7 +948,7 @@ namespace FlaxEditor.Modules
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}
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}
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private void MoveActorToViewport()
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internal void MoveActorToViewport()
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{
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var selection = Editor.SceneEditing;
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if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
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@@ -962,7 +962,7 @@ namespace FlaxEditor.Modules
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}
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}
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private void AlignActorWithViewport()
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internal void AlignActorWithViewport()
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{
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var selection = Editor.SceneEditing;
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if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
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@@ -1263,6 +1263,10 @@ namespace FlaxEditor.Utilities
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inputActions.Add(options => options.SelectAll, Editor.Instance.SceneEditing.SelectAllScenes);
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inputActions.Add(options => options.Delete, Editor.Instance.SceneEditing.Delete);
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inputActions.Add(options => options.Search, () => Editor.Instance.Windows.SceneWin.Search());
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inputActions.Add(options => options.MoveActorToViewport, Editor.Instance.UI.MoveActorToViewport);
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inputActions.Add(options => options.AlignActorWithViewport, Editor.Instance.UI.AlignActorWithViewport);
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inputActions.Add(options => options.AlignViewportWithActor, Editor.Instance.UI.AlignViewportWithActor);
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inputActions.Add(options => options.PilotActor, Editor.Instance.UI.PilotActor);
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inputActions.Add(options => options.Play, Editor.Instance.Simulation.DelegatePlayOrStopPlayInEditor);
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inputActions.Add(options => options.PlayCurrentScenes, Editor.Instance.Simulation.RequestPlayScenesOrStopPlay);
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inputActions.Add(options => options.Pause, Editor.Instance.Simulation.RequestResumeOrPause);
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