Fix common tooltips with hardcoded keybindings
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@@ -395,6 +395,8 @@ namespace FlaxEditor.Windows.Assets
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public GameplayGlobalsWindow(Editor editor, AssetItem item)
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: base(editor, item)
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{
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var inputOptions = Editor.Options.Options.Input;
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_undo = new Undo();
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_undo.ActionDone += OnUndo;
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_undo.UndoDone += OnUndo;
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@@ -411,10 +413,10 @@ namespace FlaxEditor.Windows.Assets
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_proxy = new PropertiesProxy();
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_propertiesEditor.Select(_proxy);
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_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save asset");
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_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip($"Save asset ({inputOptions.Save})");
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_toolstrip.AddSeparator();
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_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
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_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
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_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
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_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
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_toolstrip.AddSeparator();
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_resetButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Rotate32, Reset).LinkTooltip("Resets the variables values to the default values");
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