Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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@@ -72,9 +72,6 @@ void EngineService::OnInit()
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// Init services from front to back
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auto& services = GetServices();
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#if TRACY_ENABLE
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Char nameBuffer[100];
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#endif
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for (int32 i = 0; i < services.Count(); i++)
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{
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const auto service = services[i];
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@@ -82,6 +79,7 @@ void EngineService::OnInit()
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#if TRACY_ENABLE
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ZoneScoped;
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int32 nameBufferLength = 0;
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Char nameBuffer[100];
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for (int32 j = 0; j < name.Length(); j++)
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if (name[j] != ' ')
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nameBuffer[nameBufferLength++] = name[j];
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@@ -114,6 +112,18 @@ void EngineService::OnDispose()
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const auto service = services[i];
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if (service->IsInitialized)
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{
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#if TRACY_ENABLE
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ZoneScoped;
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const StringView name(service->Name);
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int32 nameBufferLength = 0;
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Char nameBuffer[100];
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for (int32 j = 0; j < name.Length(); j++)
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if (name[j] != ' ')
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nameBuffer[nameBufferLength++] = name[j];
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Platform::MemoryCopy(nameBuffer + nameBufferLength, TEXT("::Dispose"), 10 * sizeof(Char));
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nameBufferLength += 10;
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ZoneName(nameBuffer, nameBufferLength);
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#endif
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service->IsInitialized = false;
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service->Dispose();
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}
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